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Post by reviler13 on Apr 16, 2018 12:24:39 GMT -6
Monday Night Mayhem Battlezone ArenaYear #1, Episode #5Hype MacLeod: Hello fighting fans, and welcome to Monday Night Mayhem! Coming off an explosive PPV, tonight’s show should be tense. Let’s get to the ring for the action!
Punk A.D. VS Yoko-Ohno: Yoko-Ohno (2) defeats Punk A.D. (5) at 10:33. (Banzai Splash). Both fighters frustrated the other as they would not stay down in this one. However, Yoko-Ohni came up with the winning combination that got him the win.
Honest Abe VS Krusher Khan: Honest Abe (1) defeats Krusher Khan (3) at 11:13. (Lincoln Lock). Honest Abe pulls out a hard fought win to beat the Russian. Krusher Khan received an in match injury, and vows to get revenge on Honest Abe!
Backstage: Tick Tock is walking backstage when he is attacked by Death Star! Death Star throws Tick Tock into the vending machines as he lays punches into him. The assualt culminates in Death Star crushing Tick Tock with a trash can. Security floods the area, and breaks it up. Death Star is heard challenging Tick Tock to a match, to “end your Affliction”.
Backstage: Rocky gives an interview, saying he will be a fighting champion and that anyone can come for the title. He looks forward to seeing who will challenge him next, as he will take on all comers.
Bobcat Jack VS The Messenger: The Messenger defeats Bobcat Jack at 1:07. (Last Rites). The Messenger is all business and crushes Bobcat Jack for the win. What has gotten into the Messenger?
#1 Contender’s Match for the LFA Legacy Grand Championship Party Pirate VS Tiki Boom: Tiki Boom (4) defeats Party Pirate (6) at 10:36. (Party Punch). What a fight! These two men put it all on the line to get the next opportunity at the LFA Legacy Grand Championship. In the end, Tiki Boom copied Party Pirate’s finisher to get the hard fought win!! Party Pirate received an in match injury, and did not take it lightly that Tiki Boom used his own move to get the win!
Hype MacLeod: What a night we just witnessed! There seems to be some bad blood brewing from some of the matches tonight. However, we know that Tiki Boom will be the next challenger for Rocky’s LFA Legacy Grand Championship!! I can’t wait! See you next time fighting fans!
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Post by Dustin on Apr 16, 2018 13:46:08 GMT -6
Your league is shaping up so nicely. Tiki might just surprise Rocky!
What are you using to gauge time of fight?
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Post by reviler13 on Apr 16, 2018 17:06:59 GMT -6
Your league is shaping up so nicely. Tiki might just surprise Rocky! What are you using to gauge time of fight? I am letting the dice create the action, with a soft guiding hand of course. Here is how I gauge time. It is a little micromanagey, but it works for me. I tally up every time the dice is rolled on an offense and defense move. Then when the fight is over, I take the total and I divide it by 2. Then I take the number and multiply it by 15, as I feel the exchange of offense and defense takes that long. I then take the new total, and divide by 60 to get the time with rounding as needed. I then roll 2D6 and add the result to the total to give some variety, and there you have it. It is more work in bookkeeping, but it works for me and I can do it in no time. I hope this explanation is easy to understand.
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Post by Dustin on Apr 16, 2018 17:14:55 GMT -6
Your league is shaping up so nicely. Tiki might just surprise Rocky! What are you using to gauge time of fight? I am letting the dice create the action, with a soft guiding hand of course. Here is how I gauge time. It is a little micromanagey, but it works for me. I tally up every time the dice is rolled on an offense and defense move. Then when the fight is over, I take the total and I divide it by 2. Then I take the number and multiply it by 15, as I feel the exchange of offense and defense takes that long. I then take the new total, and divide by 60 to get the time with rounding as needed. I then roll 2D6 and add the result to the total to give some variety, and there you have it. It is more work in bookkeeping, but it works for me and I can do it in no time. I hope this explanation is easy to understand. Cool. I couldn’t do it, however. I like to roll and roll until I have a finish. I hate breaking action to tally.
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Post by reviler13 on Apr 16, 2018 17:56:50 GMT -6
I am letting the dice create the action, with a soft guiding hand of course. Here is how I gauge time. It is a little micromanagey, but it works for me. I tally up every time the dice is rolled on an offense and defense move. Then when the fight is over, I take the total and I divide it by 2. Then I take the number and multiply it by 15, as I feel the exchange of offense and defense takes that long. I then take the new total, and divide by 60 to get the time with rounding as needed. I then roll 2D6 and add the result to the total to give some variety, and there you have it. It is more work in bookkeeping, but it works for me and I can do it in no time. I hope this explanation is easy to understand. Cool. I couldn’t do it, however. I like to roll and roll until I have a finish. I hate breaking action to tally. No worries buddy. We each have our ways that work for us. It is always great to see how others do things to see it they will work for us or if they need some alterations to work. That is the fun part of the forums!
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Post by jjaconetti on Apr 17, 2018 3:02:24 GMT -6
Your league is shaping up so nicely. Tiki might just surprise Rocky! What are you using to gauge time of fight? I am letting the dice create the action, with a soft guiding hand of course. Here is how I gauge time. It is a little micromanagey, but it works for me. I tally up every time the dice is rolled on an offense and defense move. Then when the fight is over, I take the total and I divide it by 2. Then I take the number and multiply it by 15, as I feel the exchange of offense and defense takes that long. I then take the new total, and divide by 60 to get the time with rounding as needed. I then roll 2D6 and add the result to the total to give some variety, and there you have it. It is more work in bookkeeping, but it works for me and I can do it in no time. I hope this explanation is easy to understand. I have been looking for a way to do timing in a bout. I like this idea. I was playing around with using a timer and working a match time from there (converting real time to fake match time), turbo have not found anything I love yet. Might have to give this a try. Thanks Keep up the great work. Love reading your fed
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Post by reviler13 on Apr 27, 2018 16:35:03 GMT -6
The Bionic Elbow w/ Scoop Muldoon
Hello fighting fans! It seems the action never ceases! Most of the fights were wars! They were not without surprise though. Honest Abe has made an enemy of Krusher Khan as the Russian suffered an injury during their match. Also, Party Pirate can not be sitting right, since Tiki Boom used his own finisher against him to win and become the new #1 contender for Rocky’s Legacy Grand Championship! This unresolved business between Death Stat and Tick Tock is unusual as neither man will talk about what is between them. We will have to wait to get the answers. Now let’s look at the lineup for Monday Night Mayhem!
Monday Night Mayhem Show #6
Ken Po VS Punk A.D. This opening match should help which ever man wins, as both men have been struggling to win.
Death Star VS Tick Tock Tick Tock accepted Death Star’s challenge. Will the ghoulish one beat the insane one?
Vincitor VS Rabbid Vincitor looks to take an impressive win to put his name in the running for the LFA Legacy Grand Championship. Rabbid looks to rebound an rise to claim his Championship again. Which man will win?
Best of seven series- Match #2 Warhawk VS Ratchet The next match in this series is here. Ratchet is determined to beat the Great Chief as another loss will really put her into a whole. Can the underdog pull out the win?
There you have it fighting fans! The next Monday Night Mayhem should be another explosive event. As always, I am Scoop Muldoon, and I will see you next time!
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Post by jjaconetti on Apr 27, 2018 18:12:37 GMT -6
Should be a good card
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Post by The Konishoner on Apr 28, 2018 14:05:32 GMT -6
I'm looking forward to it. I enjoyed the recap.
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Post by reviler13 on May 18, 2018 10:46:08 GMT -6
Monday Night Mayhem Battlezone ArenaYear #1, Episode #6Hype MacLeod: Good evening fighting fans, and welcome to Monday Night Mayhem! We have a great show for you, so let’s not tarry and get to the ring!
Punk A.D. VS Ken Po: Punk A.D. (2) defeats Ken Po (2) at 4:56. (Sonic Boom Kick). Both men looked for a much needed win. Punk A.D. controlled the majority of the match. Ken Po gave a valiant effort, but it was not his day, as Punk was able to take the win.
Tick Tock VS Death Star: Death Star defeats Tick Tock (3) at 10:06. (Death March). Death Star just dominated Tick Tock in this match. Tick Tock had no answer to the offensive onslaught of Death Star, and took the lose as a result.
A promo is shown hyping up the next ppv in two weeks titled: Genesis Rising! The main event will be Rocky VS Tiki Boom for the LFA Legacy Grand Championship!!
Locker Room: Ratchet says she will not lose to War Hawk, as she is ready to beat the Great Chief! Suddenly, she is attacked by a figure dressed in all black. Ratchet is bounced off the lockers, as she is pummeled by her attacker. The attack culminates with Ratchet being crushed with sickening chair shots by the attacker. Security rushes in, as the attacker ducks out of the locker room.
Rabbid VS Vincitor: Rabbid (4) defeats Vincitor (10) at 15:32. (Referee Stoppage). What a war this match was. Vincitor was ready to defeat the Machine Beast to move closer to a LFA Legacy Grand Championship match. Rabbid also wants the same chance, and a war was the result. Many times it looked as if the match would be over, however both fighters showed extreme perseverance to keep the match going. As the match wore on, both fighters were exhausted. Rabbid hit his SPINE SMASHER on Vincitor in a desperate manner. Vincitor was not able to continue at that point, and the referee had to stop the match in favor of Rabbid.
Best of Seven Series: Match #2 WarHawk VS Ratchet: WarHawk (2) defeats Ratchet (4) at 7:12. (Tomahawk Chop). Ratchet came out heavily taped from the assualt she took earlier in the night. War Hawk was ready to post pone the match till she healed, but Ratchet was determined to have the match with no excuses. So the referee started the match.(Ratchet gained an additional POP due to the attack). Ratchet showed heart in the match, but it was clear she was in no condition for the match. War Hawk held back, but it was clear that Ratchet was not going to quit. With concern on his face, War Hawk delivers the winning blow that gave him the win, and mercifully ended the match.
*After the match, War Hawk tried to help Ratchet, but she refused all help and left the ring with much anger on her face*
Hype MacLeod: There you have it fighting fans! Another great night of action is in the books. But what is going on with Ratchet, and can she rebound being down 0-2 against War Hawk? We will find out as the series continues! See you next time fighting fans!!
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Post by The Konishoner on May 18, 2018 11:22:46 GMT -6
Very good. Glad to see you back, I enjoyed this. The attack is interesting, I wonder what's up. I like how you added extra POP for the injury, good idea.
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Post by reviler13 on May 18, 2018 14:13:33 GMT -6
Very good. Glad to see you back, I enjoyed this. The attack is interesting, I wonder what's up. I like how you added extra POP for the injury, good idea. Thanks buddy! Now with my son’s Senior activities winding down I can get back into the swing of things. Yeah, I thought an extra POP would be the route to go for fighting with an injury. But the question is, who would attack Ratchet and for what purpose? Only time will tell on that.
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Post by Crimson Cross on May 18, 2018 14:21:24 GMT -6
It is good to see your back and posting...
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Post by reviler13 on May 18, 2018 16:12:40 GMT -6
It is good to see your back and posting... Thank you my friend! It feels good to be back and rolling them dice again!
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Post by jjaconetti on May 19, 2018 3:26:16 GMT -6
Good show and an enjoyable read. Hopefully life will cooperate and let you GFP more! Glad to see you back.
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