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Post by JJ_Strife on Mar 17, 2018 13:39:18 GMT -6
This was a concept I was working on back with the Legends of Wrestling game, but never really used. If there's ever a character in this game that has the Japanese mist-spitting move, I figured I'd try to incorporate the different colors into it.
1. Green: Normal mist. Opponent rolls on Negative as normal.
2. Red: Burning mist. Move becomes POISON MIST #, and opponent rolls POP plus #.
3. Yellow: Paralyzing mist. Opponent gains new POP number. Roll number that does not match POP
4. Blue: Sleep-inducing mist. Opponent falls asleep, and rolls POP.
5. Purple: Confusion-inducing mist. Take advantage and re-roll on Positive.
6. Black: Blinding mist. Roll again. If 6, the match ends via DQ, and affected is out with injury. Roll 2D6 for length. If 1-5, the opponent dodges and takes over on Positive.
Note: This chart can only be used once per fight
Finally, to make this chart optional, just treat the move as normal. And if the mist move is a DQ, make sure to avoid the DQ rating first before using the chart.
Let me know what you guys think of this, and how I should fix them mechanically.
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Post by Crimson Cross on Mar 17, 2018 16:54:29 GMT -6
That is a pretty cool chart...
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Post by Eliath on Mar 17, 2018 22:27:03 GMT -6
I have a character named Muerta that spits a Maismic Mist (DQ1). I will test these mist colors to see how they affect game play. I plan on using only one color per match, for one use only. Uses beyond the first will be a normal DQ move. Not sure how you intended the list to be used, but Muerta will "roll" before each fight on the chart to determine which color she will use.
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Post by JJ_Strife on Mar 18, 2018 0:17:54 GMT -6
I have a character named Muerta that spits a Maismic Mist (DQ1). I will test these mist colors to see how they affect game play. I plan on using only one color per match, for one use only. Uses beyond the first will be a normal DQ move. Not sure how you intended the list to be used, but Muerta will "roll" before each fight on the chart to determine which color she will use. My intention was basically to have an optional method of incorporating the different mist color effects. I sort of figured the mist move on Positive would have been a DQ-able move, so that's why I added that it had to be avoided. This honestly only took me about 5 minutes to conjure up, and granted, I did assume some things in it, like if the poison mist move wasn't a FINISHER to start with. You could easily just add another rating with the red one if that were the case. Also, this probably should be a once per match thing anyway. Thanks for giving my idea a spin. Let me know how your test runs go, and I'll address any concerns you come across.
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Post by Eliath on Mar 18, 2018 6:02:20 GMT -6
My initial thoughts/questions were:
Yellow mist, perhaps adds an extra POP number instead? If opponent is paralyzed they should be easier to finish. Thoughts?
Black mist, love the idea that the mist could lead to injury, but 2d6 cards? That initially seems like a long time. Like that opponent is most likely to dodge the effect, but that there are very serious consequences if they do not.
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Post by JJ_Strife on Mar 18, 2018 11:56:11 GMT -6
My initial thoughts/questions were: Yellow mist, perhaps adds an extra POP number instead? If opponent is paralyzed they should be easier to finish. Thoughts? Black mist, love the idea that the mist could lead to injury, but 2d6 cards? That initially seems like a long time. Like that opponent is most likely to dodge the effect, but that there are very serious consequences if they do not. For the yellow mist, I think you do have a point, especially if I'm turning this into a once per match deal. With the black mist, my idea is to play off the rarity of the mist and the severity of its effects. You don't see black mist often, which is why you need to roll basically two 6's in a row, and why it's a 2D6 is because, unlike the green mist, black is a more prolonged blindness, something severe and treated as a career-threatening thing.
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Post by Eliath on Mar 21, 2018 5:44:54 GMT -6
Okay JJ_Strife, my play-test is complete. Since Muerta's Maismic Mist is the same as the Green mist result, I've heavily tested this. I REALLY, REALLY like the Red mist. During the fight that Muerta used the Red mist, she was losing the fight and caught a turn-around and hit Red Maismic Mist. The ref didn't see the exchange, but her opponent went down like she was shot. The mist really gave Muerta a "dangerous" vibe. Loved it. The Yellow mist has not gone so well for Muerta. She used the Yellow against 3 different opponents: got DQ'd once, and lost the scramble twice (once went to the Deck of Heck for a Carbon Copy loss lol). Needless to say, Yellow is NOT Muerta's color. The Blue mist is VERY dangerous, and is a good demonstration as to why this should only be used once per fight. The instance that Muerta used the Blue mist was to set up her finisher (appropriate) SKULL DROP. The Purple mist is basically a re-roll advantage. I used the Purple mist like a "haste" spell. Muerta went into a lightning quick series of attacks while the opponent was disoriented, then hit her finisher (but didn't win LOL). Finally, both times she tried the Black mist Muerta was DQ'd. I rolled the d6 anyway and didn't get a 6 on either roll. What I am thinking on this one should there not be a DQ and a 6 is not rolled, that the next move hit will always result in a POP roll regardless of what the move is. This is due to the fact that the opponent is struggling to clear their vision and is completely unprepared for the next shot that follows. Thoughts? Overall, the various mists all work very well. I can already see that Muerta will not be using Yellow. LOL Thanks for sharing this chart. I will put it to good use!
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Post by Eliath on Mar 21, 2018 5:49:23 GMT -6
I should also add that in the final test for this chart Muerta competed in a Championship Scramble match where I had her use each color once. I ruled that she could only use one color against one opponent one time (except for green, as that is a normal move for her). So once she used one of the mists on one opponent she couldn't use mist again against that same opponent. This upheld the once per match idea, and worked out quite well.
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Post by JJ_Strife on Mar 21, 2018 10:02:13 GMT -6
Okay JJ_Strife , my play-test is complete. Since Muerta's Maismic Mist is the same as the Green mist result, I've heavily tested this. I REALLY, REALLY like the Red mist. During the fight that Muerta used the Red mist, she was losing the fight and caught a turn-around and hit Red Maismic Mist. The ref didn't see the exchange, but her opponent went down like she was shot. The mist really gave Muerta a "dangerous" vibe. Loved it. The Yellow mist has not gone so well for Muerta. She used the Yellow against 3 different opponents: got DQ'd once, and lost the scramble twice (once went to the Deck of Heck for a Carbon Copy loss lol). Needless to say, Yellow is NOT Muerta's color. The Blue mist is VERY dangerous, and is a good demonstration as to why this should only be used once per fight. The instance that Muerta used the Blue mist was to set up her finisher (appropriate) SKULL DROP. The Purple mist is basically a re-roll advantage. I used the Purple mist like a "haste" spell. Muerta went into a lightning quick series of attacks while the opponent was disoriented, then hit her finisher (but didn't win LOL). Finally, both times she tried the Black mist Muerta was DQ'd. I rolled the d6 anyway and didn't get a 6 on either roll. What I am thinking on this one should there not be a DQ and a 6 is not rolled, that the next move hit will always result in a POP roll regardless of what the move is. This is due to the fact that the opponent is struggling to clear their vision and is completely unprepared for the next shot that follows. Thoughts? Overall, the various mists all work very well. I can already see that Muerta will not be using Yellow. LOL Thanks for sharing this chart. I will put it to good use! Looking at your play test results, and here are my thoughts: *I'll apply your initial change with the Yellow mist. The additional POP makes more sense. *For Blue, did the opponent wake up (avoided their POP), and Muerta immediately followed up? *The description for purple you made was what I was going for. Basically make the opponent disoriented, and hit them again. *When mentioning DQs on Yellow and ESPECIALLY black, how did you go about that? Does Muerta have a DQ rating on the mist, and you rolled it before or after using the chart? Thanks for testing out my chart. Greatly appreciated. I'll make the change in yellow right now.
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Post by Eliath on Mar 21, 2018 10:59:46 GMT -6
*For Blue, did the opponent wake up (avoided their POP), and Muerta immediately followed up?
Her opponent made the POP save, then Muerta hit SKULL DROP (her finisher) and finished the fight.
*When mentioning DQs on Yellow and ESPECIALLY black, how did you go about that? Does Muerta have a DQ rating on the mist, and you rolled it before or after using the chart?
1. Maismic Mist DQ1 is Muerta's mist move. So anytime she hits the move, I roll DQ before anything else. However, with the Black mist, even if Muerta is DQ'd for using the mist, there should still be a chance of lasting damage.
EDIT: I want to add that with the Black mist after DQ, I still roll on defense for the opponent, and as long as the mist hits there is a chance for lasting damage. If the opponent rolls dodge, block, or reversal the mist does not hit.
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Post by JJ_Strife on Mar 21, 2018 11:07:33 GMT -6
1. Maismic Mist DQ1 is Muerta's mist move. So anytime she hits the move, I roll DQ before anything else. However, with the Black mist, even if Muerta is DQ'd for using the mist, there should still be a chance of lasting damage. EDIT: I want to add that with the Black mist after DQ, I still roll on defense for the opponent, and as long as the mist hits there is a chance for lasting damage. If the opponent rolls dodge, block, or reversal the mist does not hit. Upon reading the edit, I really SHOULD have elaborated that it would be a DQ loss for the user, should it actually work.
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Post by Eliath on Mar 21, 2018 11:09:19 GMT -6
1. Maismic Mist DQ1 is Muerta's mist move. So anytime she hits the move, I roll DQ before anything else. However, with the Black mist, even if Muerta is DQ'd for using the mist, there should still be a chance of lasting damage. EDIT: I want to add that with the Black mist after DQ, I still roll on defense for the opponent, and as long as the mist hits there is a chance for lasting damage. If the opponent rolls dodge, block, or reversal the mist does not hit. Upon reading the edit, I really SHOULD have elaborated that it would be a DQ loss for the user, should it actually work. I also get the 2d6 injury length now that I've played with it. I think that is spot on for what you're trying to create with this. Excellent work!
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Post by JJ_Strife on Mar 21, 2018 11:29:46 GMT -6
So what I'm doing here is re-doing the chart as a table, and putting in all the stuff I edited in to just make it look better. All edits are applied. This chart is for fighters that possess the ability to spit Asian Mist at their opponent. Use this chart if you wish to utilize the different varieties of colored missed with their varied effects. Use only once per fight. Make sure DQ rating is avoided before use, if applicable. # | Color | Effect | Action | 1 | Green | Normal | Opponent roll on Negative as normal. | 2 | Red | Burning | Move becomes a FINISHER. Roll number that does not match FINISHER rating, opponent rolls that plus their POP Rating. | 3 | Yellow | Paralysis | Opponent gains new POP Number. Roll number that does not match current POP Rating. | 4 | Blue | Sleep | Opponent rolls POP Rating. | 5 | Purple | Confusion | Mist user re-rolls on Positive. | 6 | Black | Blindness | Roll again. If result is 6, match ends via DQ. Opponent rolls 2D6, and that fighter misses fight cards equal to result. On rolls of 1-5, opponent takes over on Positive. |
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Post by Eliath on Mar 31, 2018 14:53:57 GMT -6
Just had Muerta put someone out for 11 cards using the Black mist. However, instead of ending the fight on a DQ, Muerta won the fight (because she didn't roll her DQ), but her opponent was unable to continue (for obvious reasons - her face was black).
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Post by JJ_Strife on Mar 31, 2018 15:17:01 GMT -6
Just had Muerta put someone out for 11 cards using the Black mist. However, instead of ending the fight on a DQ, Muerta won the fight (because she didn't roll her DQ), but her opponent was unable to continue (for obvious reasons - her face was black). I figured if the black mist succeeded, the match would have been a loss via DQ because the opponent couldn't continue due to an illegal action.
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