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Post by Eliath on Apr 12, 2018 10:49:41 GMT -6
I agree that 3 points is where it will fall in the long run, and it may be significant enough to warrant 4 points. I say this because adding a third REVERSAL is 3 points, and having a second FINISHER is more devastating than an extra reversal. Have you considered extra FINISHER numbers (Remington XT), or extra POP numbers (Sweet Dream), and how that affects points? Yes you have a good point, it could well be a 4 pointer.
Extra POP numbers would probably be a -3 points, though maybe even -4. Obviously will need to do some playtesting before all is said and done.
Already working on this.
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Post by kgrroth on Apr 15, 2018 9:17:06 GMT -6
Tweaking the Base points.
After more consideration I don't think the RR Rating Points are correct as RR is pretty important and comes up fairly often in most fights.
That said the new base points I'm thinking of are:
RR +1 = 0 points (per Eliath's suggestion) RR +2 = 2 points RR +3 = 4 points
Do we think they warrant 3 and 6 points respectively? Thoughts??
Also here are some situational modifiers you can use. Each one increases a fighters RR by +1 for one point. They do not stack.
TAG - This figher excels in duos and trios action. Good for luchas or tag specialists. (Example - Marty Jannetty may be RR+1 in singles matches but in team battles he would be RR+3 for 2 points)
GRU - This fighter excels during the big matches when fighting his current nemesis.
HC - This fighter excels at specialty matches. Good for hardcore and death match wrestlers.
GM - This fighter is a gold magnet and excels during title matches.
Those are a few sample situationals, I'm sure there are others out there, feel free to add suggestions.
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Post by Mr. Beefy on Apr 15, 2018 11:11:09 GMT -6
Also here are some situational modifiers you can use. Each one increases a fighters RR by +1 for one point. They do not stack.
TAG - This figher excels in duos and trios action. Good for luchas or tag specialists. (Example - Marty Jannetty may be RR+1 in singles matches but in team battles he would be RR+3 for 2 points)
GRU - This fighter excels during the big matches when fighting his current nemesis.
HC - This fighter excels at specialty matches. Good for hardcore and death match wrestlers.
GM - This fighter is a gold magnet and excels during title matches.
Those are a few sample situationals, I'm sure there are others out there, feel free to add suggestions. So am I missing something? What are these situational modifiers?
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Post by kgrroth on Apr 15, 2018 12:20:47 GMT -6
This is part of the point system at the top of the thread. If you want to make a fighter a tag specialist for example and give him a +1 to his RR for tag matches, it would cost 1 point. The first line you quoted explains the cost +1 = 1 point. Only good in the set condition, makes for extra customization of fighters.
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Post by Eliath on Apr 15, 2018 16:16:06 GMT -6
Tweaking the Base points.
After more consideration I don't think the RR Rating Points are correct as RR is pretty important and comes up fairly often in most fights.
That said the new base points I'm thinking of are:
RR +1 = 0 points (per Eliath's suggestion) RR +2 = 2 points RR +3 = 4 points
Do we think they warrant 3 and 6 points respectively? Thoughts?? I'm not sure that 3 and 6 points respectively are necessary. Since the importance of the number is completely reliant upon one's roll and the opposing Rumble Rating, I don't think that 6 points for a +3 is necessary. A RR +3 vs a RR +3 is not the advantage that RR +3 vs RR +1 is. Am I making sense? 4 points for a RR +3 is closer to an accurate accounting of the value of the score in my opinion.
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Post by Eliath on Jun 18, 2018 10:49:15 GMT -6
kgrroth, you mentioned that you have an XP system. Could you give some details to how that system works?
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Post by kgrroth on Jun 20, 2018 13:02:45 GMT -6
kgrroth , you mentioned that you have an XP system. Could you give some details to how that system works? Basically each level of Experience would grant you a free reroll. You can either reroll any one die roll or force the other wrestler to reroll one of their rolls. This would give the Flairs of the world a better shake against the Doinks.
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Post by Eliath on Jun 20, 2018 13:46:03 GMT -6
kgrroth , you mentioned that you have an XP system. Could you give some details to how that system works? Basically each level of Experience would grant you a free reroll. You can either reroll any one die roll or force the other wrestler to reroll one of their rolls. This would give the Flairs of the world a better shake against the Doinks. Are you thinking 1xp for each victory then? If so, what determines lvl 1 on up?
Perhaps 2xp for a win, 1xp for a loss? I've been working on something similar, but I'm very curious how you work this out in your world.
I'm also working on an End of Career point. A point at which fighters will either retire, or he/she would have to beat a roll after each fight beyond the EoC point to continue fighting.
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Post by kgrroth on Jun 20, 2018 17:08:32 GMT -6
I haven't fully fleshed it out yet. The idea for XP started as a way of showing experience for more established wrestlers and giving them the edge.
Furthering this idea, one XP for a match, two for a win is reasonable. Maybe bonus XP for appearing in a title match and possibly for facing someone who is at least two or three levels ahead of you. Let's face it, if you wrestle Flair or Lawler or someone of that nature, you are definitely going to learn from it.
I was thinking that fighters start at O level and then level up like D&D whereas the higher the level the harder it is to level up.
Just spit balling here but something along the lines of
Level 1 = 15 points Level 2 = 30 points Level 3 = 60 points Level 4 = 120 points Level 5 = 240 points etc.
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Post by Eliath on Jun 20, 2018 20:19:32 GMT -6
I agree with the 0-level beginning. As for bonus points, +1 for a title match (for both fighters), and +1 for facing someone 2+ levels above, but no penalty for the more experienced fighter.
I like the level breakdown that you have, much like what I had in mind.
What are your thoughts on injury affecting xp?
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Post by kgrroth on Jun 20, 2018 20:42:17 GMT -6
I agree with the 0-level beginning. As for bonus points, +1 for a title match (for both fighters), and +1 for facing someone 2+ levels above, but no penalty for the more experienced fighter. I like the level breakdown that you have, much like what I had in mind. What are your thoughts on injury affecting xp? Yes no penalty for facing the lesser wrestler. Hmmm, not sure what you mean exactly about the injury affecting XP. Can you go into a bit more detail?
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Post by Eliath on Jun 20, 2018 20:51:29 GMT -6
I mean if a fighter were to be injured during a fight and miss say d6 fight cards due to the injury. Is XP lost due to the lack of activity/training?
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Post by Eliath on Jun 20, 2018 20:51:56 GMT -6
Like a fighter losing their edge because they couldn't train...
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Post by kgrroth on Jun 21, 2018 6:44:58 GMT -6
I see. I would say they wouldn't lose any. A lot of experience is knowledge based in my mind and I don't see them losing the knowledge. They just wouldn't gain any until they can get back in the ring. That's my thoughts anyway.
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Post by kgrroth on Jun 21, 2018 6:46:13 GMT -6
Maybe give their first opponent or two an extra reroll once they go back in. Sort of like taking advantage of ring rust. This would be a one time thing and not a permanent boost to that fighter of course.
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