Post by kgrroth on Oct 23, 2022 6:40:29 GMT -6
Special Events Chart
If Special Events is rolled on Standard Match roll 3d6 on Chart Below
Die Roll Result
3 The Ring breaks stopping the action. Match ruled a No Contest
4 A wild brawl ensues, and the match is thrown out. Commissioner Babcock and lays down the law. Roll on Babcock's Edict Chart
5 Opponent is injured and must leave the match, but a surprise mystery replacement enters the match (original opponent rolls on injury chart)
6 You nail your opponent with a devastating piledriver, stunning them. Opponent rolls Double POP
7 Both wrestlers' allies interfere, and the match continues as a tag team match
8 Your opponent catches you by surprise and rolls you up. Roll your POP
9 Commissioner Babcock is bored of the match and comes out and orders it to continue as an ICOF Rules match
10 Your ally comes out and assists you. Opponent rolls POP
11 Commissioner Babcock decides to spice things up and now rules that this is a Top Contender's Match (for appropriate title)
12 Your opponent's ally distracts you. Your opponent takes over on offense
13 You catch your opponent off guard and nail them with your finisher.
14 Tempers flare and the match heats up. Both wrestlers lose temper and start shoving the ref. Both roll POP to see if they are disqualified
15 You hit your Finisher flawlessly. Roll Double Finisher
16 Both wrestlers brawl out of the ring and ignore the referee. Match is ruled a double count out
17 Both wrestlers brawl to the backroom and the match is ruled out. A rematch is ordered under ICOF Rules
18 The Fans storm the ring, and a riot breaks out. The rest of the card is canceled
Double POP - Roll two dice and choose which one to keep
Double Finisher - Same as Double POP
If Special Events is rolled on Standard Match roll 3d6 on Chart Below
Die Roll Result
3 The Ring breaks stopping the action. Match ruled a No Contest
4 A wild brawl ensues, and the match is thrown out. Commissioner Babcock and lays down the law. Roll on Babcock's Edict Chart
5 Opponent is injured and must leave the match, but a surprise mystery replacement enters the match (original opponent rolls on injury chart)
6 You nail your opponent with a devastating piledriver, stunning them. Opponent rolls Double POP
7 Both wrestlers' allies interfere, and the match continues as a tag team match
8 Your opponent catches you by surprise and rolls you up. Roll your POP
9 Commissioner Babcock is bored of the match and comes out and orders it to continue as an ICOF Rules match
10 Your ally comes out and assists you. Opponent rolls POP
11 Commissioner Babcock decides to spice things up and now rules that this is a Top Contender's Match (for appropriate title)
12 Your opponent's ally distracts you. Your opponent takes over on offense
13 You catch your opponent off guard and nail them with your finisher.
14 Tempers flare and the match heats up. Both wrestlers lose temper and start shoving the ref. Both roll POP to see if they are disqualified
15 You hit your Finisher flawlessly. Roll Double Finisher
16 Both wrestlers brawl out of the ring and ignore the referee. Match is ruled a double count out
17 Both wrestlers brawl to the backroom and the match is ruled out. A rematch is ordered under ICOF Rules
18 The Fans storm the ring, and a riot breaks out. The rest of the card is canceled
Double POP - Roll two dice and choose which one to keep
Double Finisher - Same as Double POP