Post by kgrroth on Oct 24, 2022 12:55:46 GMT -6
ICOF Rules Chart
This is the basic hardcore chart that will be used in all ICOF non-specialized hardcore matches. Whenever a wrestler wins a Rumble Rating by 3 or more they roll on this chart.
To roll on this chart, you need two ten-sided dice, preferably of different colors. One die will be treated as the ten’s column, the other die will be treated as the singles column. In other words, if you roll a 4 and a 7, the number will be read as 47. This will give you a range of 1 through 100. This chart utilizes the Advanced Combat Rules. Refer to the ICOF Guidebook for more information.
01: After throwing your opponent into the ropes, you clothesline him with a hockey stick as he rebounds back towards you. You then clobber him across the back with the hockey stick until the stick breaks and shatters all over the ring. Opponent rolls Defense.
02: You attempt to power bomb your opponent through a table at ringside. Unfortunately, your opponent recovers, and back body drops you over the top rope and though the table. Opponent takes over and rolls on this chart.
03: You set up a chair in the middle of the ring, and then send your opponent flying to the ropes. As they rebound off, you deliver a textbook drop toehold, sending them face first into the open chair. Opponent takes one fatigue token, and you roll again on Offense.
04: As opponent is about to nail you with a trash can lid, you superkick the lid right back into their face. Opponent rolls on Defense.
05: The two of you fight back to the underground parking and are mixing it up in between several parked cars. Eventually the fight continues on the hood of a car, where you unceremoniously pick up your opponent and dump them back down, denting in the car roof severely. Opponent takes one fatigue token and rolls on Defense. If you retain control, you roll again on this chart.
06: You and your opponent grab for a 2x4 lying nearby. Whoever has the higher (pw) rating takes the weapon. If you are tied, roll one die. EVEN – you win, ODD – opponent wins. Whoever wins the struggle nails their opponent with the board. The victim takes one fatigue token and rolls on Defense.
07: You dig under the ring and come away with a barb wire baseball bat, which you use to dig into your opponent’s skull. You then proceed to send him to the ropes and give him a good whack to the gut with it on the rebound. Your opponent is bloody and gains a fatigue token. Opponent rolls POP.
08: The two of you are trading punches near the announce table, when your opponent nails you with a kick to the gut, stunning you. Before you get a chance to recover, he drills you in the head with one of the TV monitors. You roll your POP.
09: As the battle carries up the rampway, you start to take control. After slamming their head into a steel girder near the entranceway, you hoist them up and send them flying off of the stage and down to the concrete ten feet below. Opponent takes a hit token and rolls Double POP.
10: You hurl your opponent out of the ring. You then quickly follow after them, grabbing a beer bottle from one of the nearby fans, you clobber your opponent with it. The bottle shatters sending glass in every direction, and you succeed in cutting your opponent up as well. Roll again on this chart.
11: Your opponent manages to pull a pencil hidden in his trunks. Your opponent begins to jab at your forehead with this pencil, cutting you up badly. You receive two fatigue tokens and roll on Defense.
12: The battle proceeds to go all the way back to the dressing rooms. You throw your opponent into a screen, knocking the screen down. There are several females in various stages of undress that run out quickly as the two of you continue to brawl. One of the girls gives you each a solid kick to the back before taking off. Roll again on Offense.
13: You stun your opponent with a death valley driver. As he is lying there on his side, you slide a chair beneath his head. You grab a second chair and pound it a few times on the mat. Finally you drive the chair against his head delivering a con-chair-to to your opponent. Opponent rolls his POP.
14: Your opponent manages to turn the tables on you. As you start to get pounded on by your opponent, your allies run into the ring (or alternately your enemy’s enemies), and brutally assault him. After some solid multiple teaming, the referee manages to clear them out of the ring. You then deliver your FINISHER.
15: While your opponent is stunned in the middle of the ring, you reach into the garbage can full of “toys” at ringside and pull out a huge boom box. You playfully hoist it upon your shoulder and get into the music for a few seconds as you climb back up the ring steps and onto the apron. Just as your opponent begins to recover and regain his feet, you bring the boom box crashing down upon them, sending broken pieces flying in all directions. Opponent gains a fatigue token and rolls POP.
16: You move in on your opponent for the kill but get eye gouged for your trouble. As you try to get your vision back, your opponent pulls a screwdriver out of his boot and carves at your skull with it. Your blood is flowing freely, and the pain is excruciating. You gain a fatigue token and your opponent rolls on Offense.
17: You pummel your opponent in the corner repeatedly until they are stunned and slip down to the mat, leaning against the lower turnbuckle. You reach under the ring and pull out a bowling ball. You roll the bowling ball across the ring for a perfect strike right to your opponent’s groin. Roll again on this chart.
18: You find yourself on the ring apron with your opponent coming after you. You back body drop him to the floor. As you climb down to greet him, he managed to find the ring wrench beneath the ring. As you turn around, he nails you in the gut with it. He then gives you a shot to the kidneys with it for good measure. You gain a fatigue token, and he has the choice of rolling again on this chart or rolling on Offense.
19: You and your opponent both grab chairs at the same time. You take turns trying to prove who is the stronger and give each other chair shots. Roll one die. EVEN – you win the contest and opponent falls to the mat, ODD – your opponent outlasts you and you fall to the mat hard. Whoever wins, rolls again on this chart. Whoever loses receives one fatigue token.
20: You nail your opponent over the back repeatedly with a trashcan. You then dump all the garbage from the can onto your opponent. Roll on Offense.
21: Both wrestlers fight it out up to the second balcony. As the two of you grapple for position near the rail, something terrible happens! Roll one die. On a 1, you lose your balance and fall all the way down. You lose the match and roll on the Injury Chart. On a 2, you fall to the next level, roll Double POP. On a 3-4, You both fall to the next level and are both shaken up, roll again on this chart. On a 5, your opponent falls to the next level and rolls Double POP. On a 6, your opponent falls all the way to the floor, you win the match and opponent rolls on the Injury Chart.
22: You wrap yourself up in a roll of barb wire and turn into a human battering ram. Both of you get cut up pretty badly and you are tangled up in the barb wire so badly, the ref has to stop the match to cut you loose. When the match resumes, roll RUMBLE RATING. Meanwhile, both wrestlers remove a fatigue token to account for the rest they get during the break.
23: The fight goes back into the women’s restroom facilities. During this altercation, several female fans run from the room as the two of you duke it out. Finally, you manage to give your opponent a good swirly in the toilet. Roll again on this chart.
24: You throw your opponent over the ropes and proceed to follow him onto the floor. As you are about to nail him with a double axehandle, he grabs a handheld camera from one of the ringside camera crew and nails you in the face with it. Opponent takes over on Offense.
25: You try a high-risk maneuver and miss completely. While you are stunned in the ring, your opponent goes under the ring and grabs a fire extinguisher. As he is about to spray you with the coolant, you grab the ref as a shield. The ref takes the brunt of the blast, and you nail your surprised opponent with your finisher. Unfortunately the referee is unable to count the pinfall. You go to revive him and get walloped with the fire extinguisher. The ref recovers just in time to see your opponent going for the pin. Roll your POP.
26: One of your allies runs to the ring and hands you a vicious sickle. The referee quickly grabs your ally and sends him to the back. Meanwhile, you use the sickle to full effect on your opponent’s forehead, causing severe bloodshed. Opponent takes two fatigue tokens and rolls on Defense.
27: Once again the fight goes to the back area. The two of you find yourselves near the rear entrance where you slam your opponent into a huge pile of crates. As he lays there half-buried, you start grabbing crates and flinging them at him, completely burying him. Roll again on this chart.
28: You go back into the dumpster of weapons and grab a pool cue. You decide to give your opponent an atomic wedgie with the cue before breaking it over his back. Roll on Offense.
29: As your opponent lies stunned, you decide it is time to bring out your secret weapon…a pillowcase full of bricks!! You wind it up real good and let loose with a nasty crunch. Opponent rolls Double POP. If opponent loses they roll on the Injury Chart.
30: You quickly duck under the ring and pull out an old standby…the staple gun! You are able to deliver a few quick staple shots to your opponent’s abdomen before the gun gets knocked to the outside. Roll on Offense after your opponent takes one fatigue token.
31: You reach into the dumpster and pull out a vacuum cleaner. After you playfully act like you are vacuuming up the ring, you pick it up and smash it over your opponent’s back, causing a humongous cloud of dust to literally cover the ring. Both of you are hacking and coughing. Roll one die. EVEN – you recover first and roll on Offense. ODD – your opponent recovers first and rolls on Offense.
32: Your opponent goes running up the ramp with you right on his tail. As you reach the entryway, his allies run out throwing a large bucket of water on you. Your opponent then grabs a shock stick hidden just inside the entryway and gives you a tremendous jolt. Roll Double POP.
33: It’s time to go under the ring and pull out a ladder! You get the ladder in the ring and put it on your shoulders, you begin to spin. You nail your opponent and the referee both twice with the spinning weapon. Opponent takes a fatigue token and rolls on Defense. If the result is a POP, treat it as a hit instead as the ref is still down.
34: Both wrestlers seem to have the same idea in mind and begin to make a huge pyramid of tables near the ring. After putting together a total of five tables, you grab a ladder and both of you begin to climb up it on opposite sides. Roll one die. On a 1-4, you knock your opponent off of the ladder and send him flying into the tables. On a 5-6, you take the aerial trip. Whoever wins the die roll covers the other and the loser must roll his POP.
35: Your opponent stomps a mudhole in you before going outside and grabbing a 2x4. He then wraps a cloth around one end and covers it in lighter fluid. After setting it ablaze with a lighter, he swings at you wildly as you duck beneath. You bounce off the ropes and give him a dropkick right into the board, which smacks him in the face, igniting his hair. Opponent adds one fatigue token and rolls on Defense.
36: You fight back to the restrooms where you slam your opponent into the mirrors on the wall. Your opponent crashes down on the sink, smashing the ceramic fixture apart and sending water pouring out of a busted pipe. Both wrestlers are soaking wet and struggle for position in the now waterlogged bathroom. Opponent gains one fatigue token and you roll again on this chart.
37: As the two of you fight by ringside, the crowd tries to hand you weapons. You nail your opponent with a sheet pan, a cup of beer and finally a mannequin head! Roll again on Offense.
38: As you stalk your downed opponent, his ally runs to ringside and slips him a pair of nunchakus, which he uses to nail you in the face, busting you wide open. You gain a fatigue token and roll your POP.
39: You and your opponent are once more fighting outside the ring. You reverse a whip into the ring post sending him flying. As he is stunned, you find a cinder block under the ring and smash it over his head. On a 1-5, your opponent takes a fatigue token and rolls Double POP. If he is pinned, he rolls on the Injury Chart. On a 6, you are weary and unable to lift the cinder block and while you struggle with it your opponent recovers and rams your head into the block. Opponent then takes over on Offense.
40: You nail your opponent with a WRESTLING MOVE!! Now roll again on this chart!
41: You dig into a sack of goodies and pull out a computer keyboard, which you smash over your opponent’s skull sending keys and plastic bits flying all over the ring. Opponent rolls on Defense.
42: Your opponent delivers a nasty clothesline on you, sending you to the mat. He then collects a hard military helmet from his ally and is about to nail you with it. You give him a good kick to the groin, then grab the helmet, climb the top buckle and nail him in the groin again with the helmet. Opponent takes a fatigue counter and rolls his POP.
43: You drag your opponent out of the ring and drop him with a skull crusher elbow. You then pull a stop sign from beneath the ring and begin to deliver a barrage of smashes to the back with the stop sign. Opponent rolls on Defense.
44: You stagger your opponent with a strong suplex. As he slowly regains his feet, you throw a chair at him. He instinctively catches the flying missile, allowing you to nail him with a clothesline or dropkick (your choice) right to the chair. Roll again on this chart OR on Offense (again your choice).
45: You slam your opponent’s head into the dumpster of weapons that were brought out to the ring. You then grab inside and pull out a golf club, which you immediately break over his back. FORE!! Opponent takes one fatigue token, and you roll on Offense.
46: While your opponent is down on the mat, you go under the ring to grab your special surprise…a thumbtack bat! When you return to the ring, your opponent is laying in waiting and nails you with a groin kick. He then grabs your bat and hits a homerun off your back, sending thumbtacks flying all over the ring. You take a fatigue token and opponent rolls on Offense.
47: The two of you fight back and forth and finally make your way to the announcer’s table. After throwing the monitors off the table, you grab your opponent and climb on the table. You then deliver a stunning piledriver, smashing the table in the process. Opponent rolls Double POP.
48: You grab a table from under the ring and set it up in the middle of the ring. You then grab a bottle of lighter fluid and cover the table. The table is then set ablaze. You hoist your opponent up for a power bomb near the table. Roll one die. EVEN – You get your opponent up and powerbomb him thru the table. Opponent rolls Double POP and rolls on the Injury Chart after the match from the fire. ODD – Your opponent back body drops you through the table. Roll your POP. If you are defeated, you roll on the Injury Chart from the burn.
49: As your opponent has you in a submission move, your ally sneaks up and hands you a ballpean hammer which you use to crack your opponent on the head with. Opponent is a bloody mess and receives a fatigue token. Opponent rolls on Defense.
50: After fighting your opponent back to the parking lot, you manage to hog tie him and tie him up to your back bumper. You then get in your car and drive away, dragging him behind you. The match is ruled a no contest, and your opponent rolls on the Injury Chart from the road rash.
51: Your ally interferes in the match and holds your opponent for you to nail him. Roll one die. On a 1-4, you nail him with an XBOX game system. Roll again on Offense. On a 5-6, he ducks out of the way, and you accidentally nail your ally. The ally is gone for the rest of the match, and your opponent takes over on Offense.
52: The two of you are fighting back up the ramp. As you get to the stage, you notice the EMP’s have placed a stretcher there just in case. You grab the stretcher and use it as a vicious battering ram on your opponent. Roll again on this chart OR on Offense (your choice).
53: You lean a table up in the corner. You go to irish whip your opponent into the corner, but he reverses the move, sending you sailing head over heels through the table. Roll your POP.
54: You drop your opponent with a nasty clothesline. As they stagger back up to their feet, you nail them on both sides of the head with a pair of trashcan lids. You then hit them once more for good measure. Opponent rolls on Defense.
55: As your opponent lies on the floor, stunned, you pull out a sack. You stick your hand in and litter the mat with a few tacks to entice the crowd before dumping the rest of them all over the mat. Once you get him back in the ring, roll one die. On a 1-4, you slam him hard into the mat, opponent gains one fatigue token and rolls his POP. On a 5-6, he reverses it and sends you to the mat and into the tacks. You gain a fatigue token and roll your POP.
56: You punish your opponent brutally. You then lay him across the announcer’s table after shoving the announcers out of the way. You climb up the ring apron and prepare to dive onto your opponent. Roll one die. EVEN – he ducks out of the way, and you hit the table hard, smashing it. Your opponent gets an easy Pin on you and wins the match. Roll on the Injury Chart. ODD – you nail your opponent with a perfect elbow drop. After easily pinning him, he rolls on the Injury Chart.
57: As you are fighting with your opponent on the outside of the ring, an old lady in the crowd nails you with her purse. You go down like a ton of bricks. The old lady leaps over the guardrail and empties her purse revealing there was a brick. She then takes off her wig and shows that she is in fact no lady, but your opponent’s ally in drag. He them stomps a mudhole in you and throws you back in the ring. Your opponent immediately hits you with his FINISHER.
58: As the two of you battle to the underground garage, you nail your opponent with a death valley driver onto the cement. Before he gets a chance to recover, you grab a forklift from nearby and pin him down with the forks. Your opponent is completely immobilized allowing you to casually lay a hand on his chest for the easy victory. Match over.
59: The fight between the two of you gets totally out of hand. Eventually all of the allies of both wrestlers get involved and the ring fills up with brawling men. The referee calls for the bell and throws the match out. Roll on Babcock’s Edict Card.
60: In another case of the fight going out to the parking lot, the two of you fight until your opponent rams your head into the side of the ring truck. He then climbs up the back of the truck to the roof, with you following close behind. Roll one die. On a 1-4, you irish whip your opponent, sending him falling OFF of the truck and onto the concrete. Opponent rolls on the Injury Chart after the ref immediately stops the match in your favor. On a 5-6, your opponent reverses the move, and you suffer the exact same fate.
61: You set up a table with one edge on the ring apron and one on the guardrail. You lay your opponent on the table and climb to the ring apron. You then dive off the apron and onto your opponent. Opponent gains one fatigue token and rolls POP.
62: As you fight your opponent in the parking lot, you whip him into a parked car. You open the car door and place his arm in the doorway before slamming the door back shut. Your opponent receives 2 fatigue tokens. He also rolls on Defense. After the match, he rolls on the Injury Chart.
63: After a long battle through the arena, the two of you end up battling to the outside. Finally, in front of the arena, you powerslam your opponent on the sidewalk, in full view of a bunch of pedestrians. Opponent rolls his POP.
64: You both manage to get a hold of singapore canes. You take turns laying shots into each other with them. After about a half dozen shots each, his cane breaks and you nail him a few more times for good measure. You then give him a russian legsweep with the cane. You both gain a fatigue token, and he rolls Defense.
65: You DDT your opponent on the concrete and then toss him in a dumpster. You then bring out a huge 15-foot ladder and climb to the top. You deliver a flying elbowdrop onto your opponent in the dumpster! Opponent rolls POP.
66: You chase your opponent up the ramp and into the back of the arena. As you get near the production truck, his ally leaps out and nails you with a vcr tape machine from the truck. This opens you up and you gain one fatigue token. Opponent rolls on this chart.
67: As you are fighting near the crowd, your opponent grabs a crutch from one of the fans and breaks it over your head. You gain a fatigue token and roll on Defense.
68: You set up a ladder in the corner of the ring. You then monkey flip your opponent into the ladder headfirst. As he falls back towards you, you roll him up for a pin attempt. Opponent rolls POP. Roll again on this chart.
69: As you fight near the crowd, you hold your opponent and let one of the fans nail him with an aluminum sheet pan. Roll again on this chart.
70: You pull an ironing board out of the dumpster and ram it into your opponent’s sternum. You then pull out the iron that goes with it and nail him in the head with it. Opponent gains a fatigue token, and you roll on Offense.
71: You fight your opponent in the crowd of fans. As you begin to pummel him, he gets desperate and grabs the only weapon within reach…a bag of popcorn. It is enough to turn the tables and your opponent now rolls on this chart.
72: One of the “additions” to this match is a stack of light tubes. You and your opponent decide to utilize it. For the next couple of minutes you take turns smashing them over each other. When it is all said and done you are both bloody wrecks. Both of you receive two fatigue tokens and will both roll on the Injury Chart after the match. Roll Rumble Rating after a short delay where you are both nearly unconscious.
73: You go to clothesline your opponent by the ropes, but his body drops you to the floor below. As he climbs out to continue the attack, your hand happens to find something under the ring. As he gets near you, you give him a good shot in the throat with the tire iron you found. You then roll him in the ring and deliver your FINISHER; after he takes a fatigue token.
74: The fight goes through the crowd and ends up with you hurling them into the tshirt stand. Your opponent gets up dazed and covered in black tshirts. You grab your opponent’s own souvenir shirt and begin to strangle him with it. Opponent gains one fatigue token and you roll again on this chart after a loud pop from the crowd.
75: As you fight your opponent at ringside, you grab a handful of cables from some of the equipment and start to strangle him with them. The referee tries feverishly to pull you off. Roll one die. On a 1-3, you finally let go and roll again on this chart. On a 4-5, the referee struggles with you a bit more and your opponent finally gets released but takes one fatigue token. Roll again on this chart. On a 6, it takes several referees and the security to make you release your hold. Your match is thrown out and your opponent rolls on the Injury Chart.
76: One of your fans at ringside hands you a weapon (your choice of what it is). You clock your opponent with it. Opponent rolls on Defense.
77: As the two of you fight in the parking lot, your opponent tries to slam your head through the car window. Luckily, you manage to give him an elbow to the sternum and then slam HIS head through the window. His head is a bloody mess, and you pin him easily. Opponent rolls on the Injury Chart.
78: You grab a trash can and put it upside down on your opponent. You then begin to nail the trash can with a chair repeatedly. Finally your opponent falls down and you cover him for a pin. Opponent rolls his POP.
79: As you attempt to ram your opponent’s head into the announce table, he manages to elbow you in the throat. Before you can regain your senses, he nails you with the ring bell, sending you down hard to the floor. You gain a fatigue token and roll your POP.
80: Your opponent’s ally runs into the ring and double teams you. As your opponent holds you, his ally is readying a fireball. Roll one die. 1-3, you duck out of the way and your opponent receives the fireball to the face. You PIN him easily and he rolls on the Injury Chart. 4-5, he nails you with the fireball, your opponent gains the pin, and you roll on the Injury Chart. On a 6, the ref gets in the way and gets nailed. After you knock your opponent’s ally out of the ring, the two of you fight for several minutes without a referee. When a replacement ref enters the ring, roll RUMBLE RATING to see who has the offense.
81: As you are about to finish off your opponent, a group of masked men come rushing out of the back and totally assault you. There are six of them and they show no mercy. After they assault you, you receive two fatigue tokens, and your opponent rolls his FINISHER.
82: You grab a tennis racket out of the shopping cart full of weapons. You deliver a perfect serve to your opponent’s skull. Opponent rolls Defense.
83: While fighting at ringside, you grab a lit cigarette from a fan and jab your opponent’s face with it. As he screams in agony, you punish him with a brutal chair shot. Opponent gains one fatigue token and you roll again on this chart.
84: Both wrestlers end up battling on the rooftop of the arena!! Several times it looks like someone is going to throw their opponent off the roof to their certain death, but fortunately nothing happens. The battle proceeds to continue on back inside the building. Roll again on this chart.
85: Your opponent sets up a ladder in the ring and climbs to the top of it. As he is about to come diving off the ladder on top of you, you manage to kick at the ladder and send him flying. You then take the ladder and suplex it on top of your opponent. Opponent receives one fatigue token and rolls on Defense.
86: As you try to suplex your opponent to the mat, he manages to grab some brass knuckles out of his trunks and beans you in the forehead. He then lands on top of you, and you roll POP after you take a fatigue token.
87: Yes, you hit your opponent with the KITCHEN SINK!!! This whole ordeal seems to have “drained” your opponent completely. He receives two fatigue tokens and rolls on Defense. (My apologies for the bad pun.)
88: You grab another weapon out of the cart. This time it is a rusty skillet. You level your opponent with it, then cockily pin him with one foot. Opponent gains one fatigue token and rolls his POP. If he is not pinned, he immediately reaches up and rolls you over and goes for his own pin. You then roll your POP. If you are not pinned, he takes over on Offense.
89: The match totally breaks down in a wild melee as both of your allies storm the ring. The ring completely fills up as everyone from the dressing room runs in. The melee rages on uncontrollably with the fans even running in and getting involved. The police finally have to come in and restore order. The match is thrown out.
90: You battle through the crowd and over to the eatery. You pick your opponent up and hurl him headfirst into the soda cart, sending dozens of sodas flying everywhere. You are both drenched. Roll again on this chart.
91: You attack your opponent with the light tubes that were brought out. You begin nailing him with one after another. The glass begins to fly all over the place, including into the crowd. Finally after about a dozen of the tubes busted up all over the ring, you decide to try for the pin. Opponent takes a fatigue token and rolls Double POP. For the rest of the match any Hit results on Defense cause double fatigue tokens.
92: Your opponent pulls a fork from his trunks and begins to carve his initials in your forehead. You bleed like a stuck pig and the bloodshed makes visibility difficult and you receive two fatigue tokens. You also roll on Defense.
93: Oh No! It is time for the dreaded plunger attack. You nail your opponent in the face with the plunger. Unfortunately for him, the plunger appears to have been recently used! Roll on Offense.
94: After battling up the stairs to the balcony, you manage to give your opponent a solid kick in the chest. Your opponent loses his balance and rolls all the way back down the stairs to the floor. There is a 1 in 6 chance that he injures himself severely to end the match and he also rolls on the Injury Chart. Otherwise, he is just bruised and rolls Double POP.
95: You stick a chair in between the top and middle ropes then attempt to irish whip your opponent into it. Unfortunately, he reverses the move and sends you into the chair injuring the small of your back. Receive one fatigue token and roll on Defense.
96: The fight ends up way above the ring in the rafters. Both wrestlers are in a precarious position and any slip may spell disaster. Roll 2d6. On a 2-6, the two of you manage to make it back to the ground. Roll again on this chart. On a 7-9, You both make it back to the balcony, but your opponent wrenches his back badly while in the rafters. He receives two fatigue tokens, and you roll on Defense. On a 10-11, one of you falls to the ring. EVEN – it is you, ODD – it is your opponent. Either way the match is over and the person who fell rolls on the Injury Chart. On a 12, both wrestlers fall to the mat, with one landing awkwardly on the other for an easy pin. Roll one die. EVEN – you land on top and are victorious. ODD – your opponent lands on top and wins despite being unconscious. Both wrestlers roll on the Injury Chart.
97: You put your dazed opponent in the shopping cart that was loaded with weapons earlier. You roll him up the ramp and onto the stage. You then shove the cart off the stage and onto the concrete ten feet below. Your opponent receives one fatigue token and rolls Double POP.
98: As you fight by the ring, your opponent gives you a reverse atomic drop, followed by a clothesline. He then pulls a sledgehammer out from under the ring. Roll one die. On a 1-3, he nails you with it. You receive a fatigue token and roll your POP. On a 4-6, you give him a kick to the gut and take control of the sledgehammer and nail him. He takes a fatigue token and rolls his POP.
99: You dig in the dumpster for another weapon and come up with deer antlers? Fortunately for you, your opponent was just trying to nail you with a cane, and you blocked the cane instinctively with the antlers. You then kick your opponent in the gut and follow up with an antler gouge. Opponent gains a fatigue token, and you roll on Offense.
100: You grab a guitar from the trash can and strum on it a few times. You then play a tune over your opponent’s head, smashing the guitar to pieces. Opponent rolls Double POP.
This is the basic hardcore chart that will be used in all ICOF non-specialized hardcore matches. Whenever a wrestler wins a Rumble Rating by 3 or more they roll on this chart.
To roll on this chart, you need two ten-sided dice, preferably of different colors. One die will be treated as the ten’s column, the other die will be treated as the singles column. In other words, if you roll a 4 and a 7, the number will be read as 47. This will give you a range of 1 through 100. This chart utilizes the Advanced Combat Rules. Refer to the ICOF Guidebook for more information.
01: After throwing your opponent into the ropes, you clothesline him with a hockey stick as he rebounds back towards you. You then clobber him across the back with the hockey stick until the stick breaks and shatters all over the ring. Opponent rolls Defense.
02: You attempt to power bomb your opponent through a table at ringside. Unfortunately, your opponent recovers, and back body drops you over the top rope and though the table. Opponent takes over and rolls on this chart.
03: You set up a chair in the middle of the ring, and then send your opponent flying to the ropes. As they rebound off, you deliver a textbook drop toehold, sending them face first into the open chair. Opponent takes one fatigue token, and you roll again on Offense.
04: As opponent is about to nail you with a trash can lid, you superkick the lid right back into their face. Opponent rolls on Defense.
05: The two of you fight back to the underground parking and are mixing it up in between several parked cars. Eventually the fight continues on the hood of a car, where you unceremoniously pick up your opponent and dump them back down, denting in the car roof severely. Opponent takes one fatigue token and rolls on Defense. If you retain control, you roll again on this chart.
06: You and your opponent grab for a 2x4 lying nearby. Whoever has the higher (pw) rating takes the weapon. If you are tied, roll one die. EVEN – you win, ODD – opponent wins. Whoever wins the struggle nails their opponent with the board. The victim takes one fatigue token and rolls on Defense.
07: You dig under the ring and come away with a barb wire baseball bat, which you use to dig into your opponent’s skull. You then proceed to send him to the ropes and give him a good whack to the gut with it on the rebound. Your opponent is bloody and gains a fatigue token. Opponent rolls POP.
08: The two of you are trading punches near the announce table, when your opponent nails you with a kick to the gut, stunning you. Before you get a chance to recover, he drills you in the head with one of the TV monitors. You roll your POP.
09: As the battle carries up the rampway, you start to take control. After slamming their head into a steel girder near the entranceway, you hoist them up and send them flying off of the stage and down to the concrete ten feet below. Opponent takes a hit token and rolls Double POP.
10: You hurl your opponent out of the ring. You then quickly follow after them, grabbing a beer bottle from one of the nearby fans, you clobber your opponent with it. The bottle shatters sending glass in every direction, and you succeed in cutting your opponent up as well. Roll again on this chart.
11: Your opponent manages to pull a pencil hidden in his trunks. Your opponent begins to jab at your forehead with this pencil, cutting you up badly. You receive two fatigue tokens and roll on Defense.
12: The battle proceeds to go all the way back to the dressing rooms. You throw your opponent into a screen, knocking the screen down. There are several females in various stages of undress that run out quickly as the two of you continue to brawl. One of the girls gives you each a solid kick to the back before taking off. Roll again on Offense.
13: You stun your opponent with a death valley driver. As he is lying there on his side, you slide a chair beneath his head. You grab a second chair and pound it a few times on the mat. Finally you drive the chair against his head delivering a con-chair-to to your opponent. Opponent rolls his POP.
14: Your opponent manages to turn the tables on you. As you start to get pounded on by your opponent, your allies run into the ring (or alternately your enemy’s enemies), and brutally assault him. After some solid multiple teaming, the referee manages to clear them out of the ring. You then deliver your FINISHER.
15: While your opponent is stunned in the middle of the ring, you reach into the garbage can full of “toys” at ringside and pull out a huge boom box. You playfully hoist it upon your shoulder and get into the music for a few seconds as you climb back up the ring steps and onto the apron. Just as your opponent begins to recover and regain his feet, you bring the boom box crashing down upon them, sending broken pieces flying in all directions. Opponent gains a fatigue token and rolls POP.
16: You move in on your opponent for the kill but get eye gouged for your trouble. As you try to get your vision back, your opponent pulls a screwdriver out of his boot and carves at your skull with it. Your blood is flowing freely, and the pain is excruciating. You gain a fatigue token and your opponent rolls on Offense.
17: You pummel your opponent in the corner repeatedly until they are stunned and slip down to the mat, leaning against the lower turnbuckle. You reach under the ring and pull out a bowling ball. You roll the bowling ball across the ring for a perfect strike right to your opponent’s groin. Roll again on this chart.
18: You find yourself on the ring apron with your opponent coming after you. You back body drop him to the floor. As you climb down to greet him, he managed to find the ring wrench beneath the ring. As you turn around, he nails you in the gut with it. He then gives you a shot to the kidneys with it for good measure. You gain a fatigue token, and he has the choice of rolling again on this chart or rolling on Offense.
19: You and your opponent both grab chairs at the same time. You take turns trying to prove who is the stronger and give each other chair shots. Roll one die. EVEN – you win the contest and opponent falls to the mat, ODD – your opponent outlasts you and you fall to the mat hard. Whoever wins, rolls again on this chart. Whoever loses receives one fatigue token.
20: You nail your opponent over the back repeatedly with a trashcan. You then dump all the garbage from the can onto your opponent. Roll on Offense.
21: Both wrestlers fight it out up to the second balcony. As the two of you grapple for position near the rail, something terrible happens! Roll one die. On a 1, you lose your balance and fall all the way down. You lose the match and roll on the Injury Chart. On a 2, you fall to the next level, roll Double POP. On a 3-4, You both fall to the next level and are both shaken up, roll again on this chart. On a 5, your opponent falls to the next level and rolls Double POP. On a 6, your opponent falls all the way to the floor, you win the match and opponent rolls on the Injury Chart.
22: You wrap yourself up in a roll of barb wire and turn into a human battering ram. Both of you get cut up pretty badly and you are tangled up in the barb wire so badly, the ref has to stop the match to cut you loose. When the match resumes, roll RUMBLE RATING. Meanwhile, both wrestlers remove a fatigue token to account for the rest they get during the break.
23: The fight goes back into the women’s restroom facilities. During this altercation, several female fans run from the room as the two of you duke it out. Finally, you manage to give your opponent a good swirly in the toilet. Roll again on this chart.
24: You throw your opponent over the ropes and proceed to follow him onto the floor. As you are about to nail him with a double axehandle, he grabs a handheld camera from one of the ringside camera crew and nails you in the face with it. Opponent takes over on Offense.
25: You try a high-risk maneuver and miss completely. While you are stunned in the ring, your opponent goes under the ring and grabs a fire extinguisher. As he is about to spray you with the coolant, you grab the ref as a shield. The ref takes the brunt of the blast, and you nail your surprised opponent with your finisher. Unfortunately the referee is unable to count the pinfall. You go to revive him and get walloped with the fire extinguisher. The ref recovers just in time to see your opponent going for the pin. Roll your POP.
26: One of your allies runs to the ring and hands you a vicious sickle. The referee quickly grabs your ally and sends him to the back. Meanwhile, you use the sickle to full effect on your opponent’s forehead, causing severe bloodshed. Opponent takes two fatigue tokens and rolls on Defense.
27: Once again the fight goes to the back area. The two of you find yourselves near the rear entrance where you slam your opponent into a huge pile of crates. As he lays there half-buried, you start grabbing crates and flinging them at him, completely burying him. Roll again on this chart.
28: You go back into the dumpster of weapons and grab a pool cue. You decide to give your opponent an atomic wedgie with the cue before breaking it over his back. Roll on Offense.
29: As your opponent lies stunned, you decide it is time to bring out your secret weapon…a pillowcase full of bricks!! You wind it up real good and let loose with a nasty crunch. Opponent rolls Double POP. If opponent loses they roll on the Injury Chart.
30: You quickly duck under the ring and pull out an old standby…the staple gun! You are able to deliver a few quick staple shots to your opponent’s abdomen before the gun gets knocked to the outside. Roll on Offense after your opponent takes one fatigue token.
31: You reach into the dumpster and pull out a vacuum cleaner. After you playfully act like you are vacuuming up the ring, you pick it up and smash it over your opponent’s back, causing a humongous cloud of dust to literally cover the ring. Both of you are hacking and coughing. Roll one die. EVEN – you recover first and roll on Offense. ODD – your opponent recovers first and rolls on Offense.
32: Your opponent goes running up the ramp with you right on his tail. As you reach the entryway, his allies run out throwing a large bucket of water on you. Your opponent then grabs a shock stick hidden just inside the entryway and gives you a tremendous jolt. Roll Double POP.
33: It’s time to go under the ring and pull out a ladder! You get the ladder in the ring and put it on your shoulders, you begin to spin. You nail your opponent and the referee both twice with the spinning weapon. Opponent takes a fatigue token and rolls on Defense. If the result is a POP, treat it as a hit instead as the ref is still down.
34: Both wrestlers seem to have the same idea in mind and begin to make a huge pyramid of tables near the ring. After putting together a total of five tables, you grab a ladder and both of you begin to climb up it on opposite sides. Roll one die. On a 1-4, you knock your opponent off of the ladder and send him flying into the tables. On a 5-6, you take the aerial trip. Whoever wins the die roll covers the other and the loser must roll his POP.
35: Your opponent stomps a mudhole in you before going outside and grabbing a 2x4. He then wraps a cloth around one end and covers it in lighter fluid. After setting it ablaze with a lighter, he swings at you wildly as you duck beneath. You bounce off the ropes and give him a dropkick right into the board, which smacks him in the face, igniting his hair. Opponent adds one fatigue token and rolls on Defense.
36: You fight back to the restrooms where you slam your opponent into the mirrors on the wall. Your opponent crashes down on the sink, smashing the ceramic fixture apart and sending water pouring out of a busted pipe. Both wrestlers are soaking wet and struggle for position in the now waterlogged bathroom. Opponent gains one fatigue token and you roll again on this chart.
37: As the two of you fight by ringside, the crowd tries to hand you weapons. You nail your opponent with a sheet pan, a cup of beer and finally a mannequin head! Roll again on Offense.
38: As you stalk your downed opponent, his ally runs to ringside and slips him a pair of nunchakus, which he uses to nail you in the face, busting you wide open. You gain a fatigue token and roll your POP.
39: You and your opponent are once more fighting outside the ring. You reverse a whip into the ring post sending him flying. As he is stunned, you find a cinder block under the ring and smash it over his head. On a 1-5, your opponent takes a fatigue token and rolls Double POP. If he is pinned, he rolls on the Injury Chart. On a 6, you are weary and unable to lift the cinder block and while you struggle with it your opponent recovers and rams your head into the block. Opponent then takes over on Offense.
40: You nail your opponent with a WRESTLING MOVE!! Now roll again on this chart!
41: You dig into a sack of goodies and pull out a computer keyboard, which you smash over your opponent’s skull sending keys and plastic bits flying all over the ring. Opponent rolls on Defense.
42: Your opponent delivers a nasty clothesline on you, sending you to the mat. He then collects a hard military helmet from his ally and is about to nail you with it. You give him a good kick to the groin, then grab the helmet, climb the top buckle and nail him in the groin again with the helmet. Opponent takes a fatigue counter and rolls his POP.
43: You drag your opponent out of the ring and drop him with a skull crusher elbow. You then pull a stop sign from beneath the ring and begin to deliver a barrage of smashes to the back with the stop sign. Opponent rolls on Defense.
44: You stagger your opponent with a strong suplex. As he slowly regains his feet, you throw a chair at him. He instinctively catches the flying missile, allowing you to nail him with a clothesline or dropkick (your choice) right to the chair. Roll again on this chart OR on Offense (again your choice).
45: You slam your opponent’s head into the dumpster of weapons that were brought out to the ring. You then grab inside and pull out a golf club, which you immediately break over his back. FORE!! Opponent takes one fatigue token, and you roll on Offense.
46: While your opponent is down on the mat, you go under the ring to grab your special surprise…a thumbtack bat! When you return to the ring, your opponent is laying in waiting and nails you with a groin kick. He then grabs your bat and hits a homerun off your back, sending thumbtacks flying all over the ring. You take a fatigue token and opponent rolls on Offense.
47: The two of you fight back and forth and finally make your way to the announcer’s table. After throwing the monitors off the table, you grab your opponent and climb on the table. You then deliver a stunning piledriver, smashing the table in the process. Opponent rolls Double POP.
48: You grab a table from under the ring and set it up in the middle of the ring. You then grab a bottle of lighter fluid and cover the table. The table is then set ablaze. You hoist your opponent up for a power bomb near the table. Roll one die. EVEN – You get your opponent up and powerbomb him thru the table. Opponent rolls Double POP and rolls on the Injury Chart after the match from the fire. ODD – Your opponent back body drops you through the table. Roll your POP. If you are defeated, you roll on the Injury Chart from the burn.
49: As your opponent has you in a submission move, your ally sneaks up and hands you a ballpean hammer which you use to crack your opponent on the head with. Opponent is a bloody mess and receives a fatigue token. Opponent rolls on Defense.
50: After fighting your opponent back to the parking lot, you manage to hog tie him and tie him up to your back bumper. You then get in your car and drive away, dragging him behind you. The match is ruled a no contest, and your opponent rolls on the Injury Chart from the road rash.
51: Your ally interferes in the match and holds your opponent for you to nail him. Roll one die. On a 1-4, you nail him with an XBOX game system. Roll again on Offense. On a 5-6, he ducks out of the way, and you accidentally nail your ally. The ally is gone for the rest of the match, and your opponent takes over on Offense.
52: The two of you are fighting back up the ramp. As you get to the stage, you notice the EMP’s have placed a stretcher there just in case. You grab the stretcher and use it as a vicious battering ram on your opponent. Roll again on this chart OR on Offense (your choice).
53: You lean a table up in the corner. You go to irish whip your opponent into the corner, but he reverses the move, sending you sailing head over heels through the table. Roll your POP.
54: You drop your opponent with a nasty clothesline. As they stagger back up to their feet, you nail them on both sides of the head with a pair of trashcan lids. You then hit them once more for good measure. Opponent rolls on Defense.
55: As your opponent lies on the floor, stunned, you pull out a sack. You stick your hand in and litter the mat with a few tacks to entice the crowd before dumping the rest of them all over the mat. Once you get him back in the ring, roll one die. On a 1-4, you slam him hard into the mat, opponent gains one fatigue token and rolls his POP. On a 5-6, he reverses it and sends you to the mat and into the tacks. You gain a fatigue token and roll your POP.
56: You punish your opponent brutally. You then lay him across the announcer’s table after shoving the announcers out of the way. You climb up the ring apron and prepare to dive onto your opponent. Roll one die. EVEN – he ducks out of the way, and you hit the table hard, smashing it. Your opponent gets an easy Pin on you and wins the match. Roll on the Injury Chart. ODD – you nail your opponent with a perfect elbow drop. After easily pinning him, he rolls on the Injury Chart.
57: As you are fighting with your opponent on the outside of the ring, an old lady in the crowd nails you with her purse. You go down like a ton of bricks. The old lady leaps over the guardrail and empties her purse revealing there was a brick. She then takes off her wig and shows that she is in fact no lady, but your opponent’s ally in drag. He them stomps a mudhole in you and throws you back in the ring. Your opponent immediately hits you with his FINISHER.
58: As the two of you battle to the underground garage, you nail your opponent with a death valley driver onto the cement. Before he gets a chance to recover, you grab a forklift from nearby and pin him down with the forks. Your opponent is completely immobilized allowing you to casually lay a hand on his chest for the easy victory. Match over.
59: The fight between the two of you gets totally out of hand. Eventually all of the allies of both wrestlers get involved and the ring fills up with brawling men. The referee calls for the bell and throws the match out. Roll on Babcock’s Edict Card.
60: In another case of the fight going out to the parking lot, the two of you fight until your opponent rams your head into the side of the ring truck. He then climbs up the back of the truck to the roof, with you following close behind. Roll one die. On a 1-4, you irish whip your opponent, sending him falling OFF of the truck and onto the concrete. Opponent rolls on the Injury Chart after the ref immediately stops the match in your favor. On a 5-6, your opponent reverses the move, and you suffer the exact same fate.
61: You set up a table with one edge on the ring apron and one on the guardrail. You lay your opponent on the table and climb to the ring apron. You then dive off the apron and onto your opponent. Opponent gains one fatigue token and rolls POP.
62: As you fight your opponent in the parking lot, you whip him into a parked car. You open the car door and place his arm in the doorway before slamming the door back shut. Your opponent receives 2 fatigue tokens. He also rolls on Defense. After the match, he rolls on the Injury Chart.
63: After a long battle through the arena, the two of you end up battling to the outside. Finally, in front of the arena, you powerslam your opponent on the sidewalk, in full view of a bunch of pedestrians. Opponent rolls his POP.
64: You both manage to get a hold of singapore canes. You take turns laying shots into each other with them. After about a half dozen shots each, his cane breaks and you nail him a few more times for good measure. You then give him a russian legsweep with the cane. You both gain a fatigue token, and he rolls Defense.
65: You DDT your opponent on the concrete and then toss him in a dumpster. You then bring out a huge 15-foot ladder and climb to the top. You deliver a flying elbowdrop onto your opponent in the dumpster! Opponent rolls POP.
66: You chase your opponent up the ramp and into the back of the arena. As you get near the production truck, his ally leaps out and nails you with a vcr tape machine from the truck. This opens you up and you gain one fatigue token. Opponent rolls on this chart.
67: As you are fighting near the crowd, your opponent grabs a crutch from one of the fans and breaks it over your head. You gain a fatigue token and roll on Defense.
68: You set up a ladder in the corner of the ring. You then monkey flip your opponent into the ladder headfirst. As he falls back towards you, you roll him up for a pin attempt. Opponent rolls POP. Roll again on this chart.
69: As you fight near the crowd, you hold your opponent and let one of the fans nail him with an aluminum sheet pan. Roll again on this chart.
70: You pull an ironing board out of the dumpster and ram it into your opponent’s sternum. You then pull out the iron that goes with it and nail him in the head with it. Opponent gains a fatigue token, and you roll on Offense.
71: You fight your opponent in the crowd of fans. As you begin to pummel him, he gets desperate and grabs the only weapon within reach…a bag of popcorn. It is enough to turn the tables and your opponent now rolls on this chart.
72: One of the “additions” to this match is a stack of light tubes. You and your opponent decide to utilize it. For the next couple of minutes you take turns smashing them over each other. When it is all said and done you are both bloody wrecks. Both of you receive two fatigue tokens and will both roll on the Injury Chart after the match. Roll Rumble Rating after a short delay where you are both nearly unconscious.
73: You go to clothesline your opponent by the ropes, but his body drops you to the floor below. As he climbs out to continue the attack, your hand happens to find something under the ring. As he gets near you, you give him a good shot in the throat with the tire iron you found. You then roll him in the ring and deliver your FINISHER; after he takes a fatigue token.
74: The fight goes through the crowd and ends up with you hurling them into the tshirt stand. Your opponent gets up dazed and covered in black tshirts. You grab your opponent’s own souvenir shirt and begin to strangle him with it. Opponent gains one fatigue token and you roll again on this chart after a loud pop from the crowd.
75: As you fight your opponent at ringside, you grab a handful of cables from some of the equipment and start to strangle him with them. The referee tries feverishly to pull you off. Roll one die. On a 1-3, you finally let go and roll again on this chart. On a 4-5, the referee struggles with you a bit more and your opponent finally gets released but takes one fatigue token. Roll again on this chart. On a 6, it takes several referees and the security to make you release your hold. Your match is thrown out and your opponent rolls on the Injury Chart.
76: One of your fans at ringside hands you a weapon (your choice of what it is). You clock your opponent with it. Opponent rolls on Defense.
77: As the two of you fight in the parking lot, your opponent tries to slam your head through the car window. Luckily, you manage to give him an elbow to the sternum and then slam HIS head through the window. His head is a bloody mess, and you pin him easily. Opponent rolls on the Injury Chart.
78: You grab a trash can and put it upside down on your opponent. You then begin to nail the trash can with a chair repeatedly. Finally your opponent falls down and you cover him for a pin. Opponent rolls his POP.
79: As you attempt to ram your opponent’s head into the announce table, he manages to elbow you in the throat. Before you can regain your senses, he nails you with the ring bell, sending you down hard to the floor. You gain a fatigue token and roll your POP.
80: Your opponent’s ally runs into the ring and double teams you. As your opponent holds you, his ally is readying a fireball. Roll one die. 1-3, you duck out of the way and your opponent receives the fireball to the face. You PIN him easily and he rolls on the Injury Chart. 4-5, he nails you with the fireball, your opponent gains the pin, and you roll on the Injury Chart. On a 6, the ref gets in the way and gets nailed. After you knock your opponent’s ally out of the ring, the two of you fight for several minutes without a referee. When a replacement ref enters the ring, roll RUMBLE RATING to see who has the offense.
81: As you are about to finish off your opponent, a group of masked men come rushing out of the back and totally assault you. There are six of them and they show no mercy. After they assault you, you receive two fatigue tokens, and your opponent rolls his FINISHER.
82: You grab a tennis racket out of the shopping cart full of weapons. You deliver a perfect serve to your opponent’s skull. Opponent rolls Defense.
83: While fighting at ringside, you grab a lit cigarette from a fan and jab your opponent’s face with it. As he screams in agony, you punish him with a brutal chair shot. Opponent gains one fatigue token and you roll again on this chart.
84: Both wrestlers end up battling on the rooftop of the arena!! Several times it looks like someone is going to throw their opponent off the roof to their certain death, but fortunately nothing happens. The battle proceeds to continue on back inside the building. Roll again on this chart.
85: Your opponent sets up a ladder in the ring and climbs to the top of it. As he is about to come diving off the ladder on top of you, you manage to kick at the ladder and send him flying. You then take the ladder and suplex it on top of your opponent. Opponent receives one fatigue token and rolls on Defense.
86: As you try to suplex your opponent to the mat, he manages to grab some brass knuckles out of his trunks and beans you in the forehead. He then lands on top of you, and you roll POP after you take a fatigue token.
87: Yes, you hit your opponent with the KITCHEN SINK!!! This whole ordeal seems to have “drained” your opponent completely. He receives two fatigue tokens and rolls on Defense. (My apologies for the bad pun.)
88: You grab another weapon out of the cart. This time it is a rusty skillet. You level your opponent with it, then cockily pin him with one foot. Opponent gains one fatigue token and rolls his POP. If he is not pinned, he immediately reaches up and rolls you over and goes for his own pin. You then roll your POP. If you are not pinned, he takes over on Offense.
89: The match totally breaks down in a wild melee as both of your allies storm the ring. The ring completely fills up as everyone from the dressing room runs in. The melee rages on uncontrollably with the fans even running in and getting involved. The police finally have to come in and restore order. The match is thrown out.
90: You battle through the crowd and over to the eatery. You pick your opponent up and hurl him headfirst into the soda cart, sending dozens of sodas flying everywhere. You are both drenched. Roll again on this chart.
91: You attack your opponent with the light tubes that were brought out. You begin nailing him with one after another. The glass begins to fly all over the place, including into the crowd. Finally after about a dozen of the tubes busted up all over the ring, you decide to try for the pin. Opponent takes a fatigue token and rolls Double POP. For the rest of the match any Hit results on Defense cause double fatigue tokens.
92: Your opponent pulls a fork from his trunks and begins to carve his initials in your forehead. You bleed like a stuck pig and the bloodshed makes visibility difficult and you receive two fatigue tokens. You also roll on Defense.
93: Oh No! It is time for the dreaded plunger attack. You nail your opponent in the face with the plunger. Unfortunately for him, the plunger appears to have been recently used! Roll on Offense.
94: After battling up the stairs to the balcony, you manage to give your opponent a solid kick in the chest. Your opponent loses his balance and rolls all the way back down the stairs to the floor. There is a 1 in 6 chance that he injures himself severely to end the match and he also rolls on the Injury Chart. Otherwise, he is just bruised and rolls Double POP.
95: You stick a chair in between the top and middle ropes then attempt to irish whip your opponent into it. Unfortunately, he reverses the move and sends you into the chair injuring the small of your back. Receive one fatigue token and roll on Defense.
96: The fight ends up way above the ring in the rafters. Both wrestlers are in a precarious position and any slip may spell disaster. Roll 2d6. On a 2-6, the two of you manage to make it back to the ground. Roll again on this chart. On a 7-9, You both make it back to the balcony, but your opponent wrenches his back badly while in the rafters. He receives two fatigue tokens, and you roll on Defense. On a 10-11, one of you falls to the ring. EVEN – it is you, ODD – it is your opponent. Either way the match is over and the person who fell rolls on the Injury Chart. On a 12, both wrestlers fall to the mat, with one landing awkwardly on the other for an easy pin. Roll one die. EVEN – you land on top and are victorious. ODD – your opponent lands on top and wins despite being unconscious. Both wrestlers roll on the Injury Chart.
97: You put your dazed opponent in the shopping cart that was loaded with weapons earlier. You roll him up the ramp and onto the stage. You then shove the cart off the stage and onto the concrete ten feet below. Your opponent receives one fatigue token and rolls Double POP.
98: As you fight by the ring, your opponent gives you a reverse atomic drop, followed by a clothesline. He then pulls a sledgehammer out from under the ring. Roll one die. On a 1-3, he nails you with it. You receive a fatigue token and roll your POP. On a 4-6, you give him a kick to the gut and take control of the sledgehammer and nail him. He takes a fatigue token and rolls his POP.
99: You dig in the dumpster for another weapon and come up with deer antlers? Fortunately for you, your opponent was just trying to nail you with a cane, and you blocked the cane instinctively with the antlers. You then kick your opponent in the gut and follow up with an antler gouge. Opponent gains a fatigue token, and you roll on Offense.
100: You grab a guitar from the trash can and strum on it a few times. You then play a tune over your opponent’s head, smashing the guitar to pieces. Opponent rolls Double POP.