Post by ewtVerse on Jan 4, 2018 18:53:43 GMT -6
PowerMonger Distraction
2 Monger’s man is down and he jumps into the cage with a chair. The opponent takes a chair shot before grabbing it from Monger and nails him with a brutal chair shot. Monger is knocked cold. (Monger is unable to interfere in the rest of the match). OPPONENT ROLLS on POSITIVE.
3-4 While his man in the cage keeps the referee’s attention. Monger grabs a chair and nails the opponent with it! When he’s through, the opponent is busted open and Monger rolls back out of the cage leaving him to be finished off. ADD 1 # to OPPONENT”S POP. MONGER’S FIGHTER ROLLS on POSITIVE
5-6 Monger pulls the referee into cage before he can count the KO. The referee shoves Monger and gets back to it. Monger’s man gets a much-needed breather. OPPONENT ROLLS on POSITIVE.
7-8 Monger quickly hits the cage and attacks the opponent! If the referee turns around in time, Monger could cause his fighter to be disqualified. ROLL DISQUALIFIACTION 4. If no disqualification, Monger leaves and the fighter goes back to work OPPONENT ROLLS on POSITIVE. (Add 1 # to disqualification each time this is rolled)
9 Monger tries to help but is unable to as the referee restrains him. Continue as normal.
10 Monger enters the cage and low blows the referee, rendering him senseless. The referee disqualifies Monger’s man, disgusted Monger’s man injures his opponent for 2 cards as he recovers and beats him down.
11 Monger hits the cage and delivers a DDT to the referee, knocking him out. The referee disqualifies Monger’s man, angry at the decision Monger’s man unleashes a brutal attack with a chair (or weapon of choice) injuring the opponent for 4 cards and Monger is banned from the cageside for equal number of cards.
12 Monger can’t take it anymore. He calls for the Troops! AUTO DISQUALIFICATION.
2 Monger’s man is down and he jumps into the cage with a chair. The opponent takes a chair shot before grabbing it from Monger and nails him with a brutal chair shot. Monger is knocked cold. (Monger is unable to interfere in the rest of the match). OPPONENT ROLLS on POSITIVE.
3-4 While his man in the cage keeps the referee’s attention. Monger grabs a chair and nails the opponent with it! When he’s through, the opponent is busted open and Monger rolls back out of the cage leaving him to be finished off. ADD 1 # to OPPONENT”S POP. MONGER’S FIGHTER ROLLS on POSITIVE
5-6 Monger pulls the referee into cage before he can count the KO. The referee shoves Monger and gets back to it. Monger’s man gets a much-needed breather. OPPONENT ROLLS on POSITIVE.
7-8 Monger quickly hits the cage and attacks the opponent! If the referee turns around in time, Monger could cause his fighter to be disqualified. ROLL DISQUALIFIACTION 4. If no disqualification, Monger leaves and the fighter goes back to work OPPONENT ROLLS on POSITIVE. (Add 1 # to disqualification each time this is rolled)
9 Monger tries to help but is unable to as the referee restrains him. Continue as normal.
10 Monger enters the cage and low blows the referee, rendering him senseless. The referee disqualifies Monger’s man, disgusted Monger’s man injures his opponent for 2 cards as he recovers and beats him down.
11 Monger hits the cage and delivers a DDT to the referee, knocking him out. The referee disqualifies Monger’s man, angry at the decision Monger’s man unleashes a brutal attack with a chair (or weapon of choice) injuring the opponent for 4 cards and Monger is banned from the cageside for equal number of cards.
12 Monger can’t take it anymore. He calls for the Troops! AUTO DISQUALIFICATION.