Post by JJ_Strife on Feb 16, 2018 16:29:51 GMT -6
Thanks to Eric and Eliath both introducing the concept, Gauntlet Matches have been a very popular way for me to cram as many fighters into a match as possible, while keeping the 1v1 fighting aspect. However, in my fed, I've used many different variations of the Gauntlet Match concept, and I think it's time I share them with everyone.
Team Battle
This one's simple enough: Arrange 2 teams of as many people as you want, replace the loser with a teammate of your choice, and continue until one team runs out.
Multi-Team Battle
This one is a variation of the above, but instead, you have more than 2 teams, and each losing competitor is replace with a member of an unused team.
For instance, say you have a 3-Team Battle, and someone on Team #2 loses, you replace that person with a member of Team #3, then the loser of the next battle is replace with a member of Team #1 or #2, depending on which team is on reserve, until just one team remains. It's as simple as going down the number, and see which team is next to appear.
Scramble
King/Queen of the Hill
A Gauntlet with a time limit. Have a countdown timer set for this one with whatever time you feel appropriate. As the time goes down, the winner that stays in the fight is the Defender, and the Defender when the time runs out is the winner of the entire Gauntlet. If this match is a Championship Match, the titleholder always starts out, and whoever is the interim champion at the end of the time is the new champion.
Score Attack
The same concept as King/Queen of the Hill above, but instead of being the Defender by the end, the winner is the person that accumulates the most victories after the time limit expires. Give a point every time someone wins a fall, send the loser to the back as normal, and at the end of the timer, see who accumulated the most points.
Team Score Attack
A combination of Score Attack and Team Gauntlet, where 2 teams of however many fighters you want compete for a higher score. Losers are sent to the back of their team's pile like a normal Score Attack, and the team with the highest score wins.
Dogfight Rules
A match type used during NJPW's rather...bleh times in the early to mid 2000s, this is a very simple method to do 3-person battles. The object is to beat both your opponents in a row, simple as that. Beat one, then immediately beat the other opponent to win.
Relay
Similar to King/Queen of the Hill and Score Attack, this uses a timer, but the timer is short (30 seconds or 1 minute) and when it runs out, sub a character out, re-roll on initiative and re-start the timer every time. Elimination rules are in effect, and the timer sequence ends when two fighters remain. When an elimination occurs before the switch timer goes off, the timer doesn't reset back to the start time, so stop the timer, replace the losing fighter, and resume it, and use the time replace on the fighter that scored the previous elimination.
Game example: Fighters are Bobcat Jack, Krusher Khan, Vincitor and Punk A.D. Bobcat eliminates Khan before the timer goes off. Stop the timer, put in Vincitor in Khan's place, resume the timer, and when it goes out before a result is rendered, have Punk replace Bobcat Jack, since Jack got the last elimination.
Team Relay
Team Battle
This one's simple enough: Arrange 2 teams of as many people as you want, replace the loser with a teammate of your choice, and continue until one team runs out.
Multi-Team Battle
This one is a variation of the above, but instead, you have more than 2 teams, and each losing competitor is replace with a member of an unused team.
For instance, say you have a 3-Team Battle, and someone on Team #2 loses, you replace that person with a member of Team #3, then the loser of the next battle is replace with a member of Team #1 or #2, depending on which team is on reserve, until just one team remains. It's as simple as going down the number, and see which team is next to appear.
Scramble
This Gauntlet is under double elimination rules. The loser of a fight goes to the back of the pile, and they are only eliminated when they lose twice.
Duo Scramble
Like the Scramble above, except with a Duos element. Both members of a Duo must be eliminated for a team to lose. Set 2 piles, separating the Duos, and arranging them in the same entry order. When one pile is out of cards, move to the next one, and continue until one or both members of a Duo remains.
Game example: The 4 Duos in this example are Saint Nick/Comet, Olympia/Outlaw, Muck/Stretchrrrr, and Thunder Gold/Mega Power. Have one pile be Nick/Olympia/Muck/Thunder Gold, and the other be Comet/Outlaw/Stretchrrrr/Mega Power. Saint Nick and Olympia start, and Olympia eliminates Saint Nick. Muck would be the next opponent, and this continues with Thunder Gold, and then move on to the next pile. If the entrant in the second pile is the partner of the person currently in the fight (say Saint Nick takes out the 3 in his pile, and gets to Comet) go to the next person (in this case, Outlaw)
King/Queen of the Hill
A Gauntlet with a time limit. Have a countdown timer set for this one with whatever time you feel appropriate. As the time goes down, the winner that stays in the fight is the Defender, and the Defender when the time runs out is the winner of the entire Gauntlet. If this match is a Championship Match, the titleholder always starts out, and whoever is the interim champion at the end of the time is the new champion.
Score Attack
The same concept as King/Queen of the Hill above, but instead of being the Defender by the end, the winner is the person that accumulates the most victories after the time limit expires. Give a point every time someone wins a fall, send the loser to the back as normal, and at the end of the timer, see who accumulated the most points.
Team Score Attack
A combination of Score Attack and Team Gauntlet, where 2 teams of however many fighters you want compete for a higher score. Losers are sent to the back of their team's pile like a normal Score Attack, and the team with the highest score wins.
Dogfight Rules
A match type used during NJPW's rather...bleh times in the early to mid 2000s, this is a very simple method to do 3-person battles. The object is to beat both your opponents in a row, simple as that. Beat one, then immediately beat the other opponent to win.
Relay
Similar to King/Queen of the Hill and Score Attack, this uses a timer, but the timer is short (30 seconds or 1 minute) and when it runs out, sub a character out, re-roll on initiative and re-start the timer every time. Elimination rules are in effect, and the timer sequence ends when two fighters remain. When an elimination occurs before the switch timer goes off, the timer doesn't reset back to the start time, so stop the timer, replace the losing fighter, and resume it, and use the time replace on the fighter that scored the previous elimination.
Game example: Fighters are Bobcat Jack, Krusher Khan, Vincitor and Punk A.D. Bobcat eliminates Khan before the timer goes off. Stop the timer, put in Vincitor in Khan's place, resume the timer, and when it goes out before a result is rendered, have Punk replace Bobcat Jack, since Jack got the last elimination.
Team Relay
Similar to the Relay above, except it pits two opposing teams against each other, and timed replacements alternate between the two teams.
Pandora's Challenge
A match type that I got from a GWF fed run by Filsinger board user pariah, it is a special 8-person Gauntlet that has a unique set of rules. This Gauntlet will need a 10-sided die to determine the prize won in each fight, the die acts as the result of opening up 1 of 10 boxes. Before the fight, pick 2 fighters to start, put the other 6 in a pile, and randomize the following 10 results:
*Eliminated: The fighter is completely eliminated from the match, and two new opponents are chosen (2 spots)
*Pick Your Poison: The loser of the last fight is put to the back of the pile, and you can choose a fighter to replace them (2 spots)
*Randomizer: Winning fighter stays, with new opponent chosen at random (1 spot)
*Replace Both: Both fighters are back in the queue, and 2 fighters are chosen to replace them (4 spots)
*Winner: The fight ends with the winner receiving the prize (1 spot)
All losing competitors (not Eliminated) are put in a separate pile face down to determine who has gone already, to make sure everyone gets an opportunity to fight. Also check off what prizes were picked already, and re-roll if a checked off number has been rolled.
Survival
In fighting games, Survival Mode is where a fighter goes up against everyone in their way, and only stops when they are defeated. In this variation, each fight is timed at 1 minute and when the time runs out, it is considered a success for the gauntlet runner, and it moves on to the next person, and play only stops when the gauntlet is defeated.
Championship Survival
Like the Survival above, except with a championship involved. Unlike the normal Survival above, this is not endless, and if the champion loses, the person that defeated them becomes the current champion, and this goes until the last person remains. Time limit goes to the title holder. Title changes do not count until the end (unless you decide otherwise, especially if you run a 24/7 style title.) For this to work, the champion MUST be the first entrant.
Champion's Gauntlet
This is a simple Gauntlet Match with a title on the line. The winner is the interim champion, and the interim champion by the end is the official champion. This can also work with the double elimination rule of the Scramble Gauntlet.
Champion's Gauntlet
This is a simple Gauntlet Match with a title on the line. The winner is the interim champion, and the interim champion by the end is the official champion. This can also work with the double elimination rule of the Scramble Gauntlet.