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Post by jjaconetti on Mar 18, 2018 19:27:20 GMT -6
So depending on how you run your IFC you may need "Enhancement Talent" to use in your feds.
I will add more guys as I write them up, but the first two form a Duos Team.
Feedback always welcome.
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Post by jjaconetti on Mar 18, 2018 19:32:09 GMT -6
Name: Ham (1/2 of the Duos Team: Ham 'N' Egger) From: The Fire 5'6" - 205 lbs
Positive 1. Belly Bump 2. Flailing Punch 3. Kick to the Shin 4. Pork Butt Bump 5. Pork-Chop 6. Rumble Rating
Negative 1. Hit 2. POP (EVEN) 3. Miss 4. POP (EVEN) 5. Dodge 6. POP (EVEN)
RR: -1 PP: None FF: None
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Post by jjaconetti on Mar 18, 2018 19:37:03 GMT -6
Name: Egger (1/2 of the Duos Team: Ham 'N' Egger) From: The Frying Pan 5'3" - 108 lbs
Positive 1. Rumble Rating 2. Egg White Punch 3. Kick 4. Big Slap 5. Over Easy Dropkick 6. A Frying Forearm
Negative 1. Hit 2. POP (ODD) 3. Miss 4. POP (ODD) 5. Dodge 6. POP (ODD)
RR: -1 PP: None FF: None
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Post by Mr. Beefy on Mar 18, 2018 19:44:52 GMT -6
Sometimes I do feel the need for some jobbers in this game. If you run it like an MMA fed its not as necessary but I would like the idea of having my champ fight more to build up some heat before a fight.
Only problem I see is in a Duos what is the POP number if they roll a 7 or 8?
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Post by Dustin on Mar 18, 2018 19:46:44 GMT -6
Eric said he has some jobbers coming. I run IFC/GLIITER like pro-wrestling, so I do need some.
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Post by Dustin on Mar 18, 2018 19:52:26 GMT -6
Jobbers I've created but haven't used:
Joe Bear Tom Atocan
Duo: Curt 'N' Jerk
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Post by jjaconetti on Mar 19, 2018 3:57:28 GMT -6
Sometimes I do feel the need for some jobbers in this game. If you run it like an MMA fed its not as necessary but I would like the idea of having my champ fight more to build up some heat before a fight. Only problem I see is in a Duos what is the POP number if they roll a 7 or 8? These are really bottom of the barrel squash match guys, so I would think that the POP on 7 or 8 could be at best a Rumble Rating, if not a straight reversal. They should have no way to win. Unless you mean what number they have to avoid as their POP, which would then be the ODD or EVEN dice roll. Sorry, I am not sure. And to be honest, since I don't get have the rules for Duos yet, I treat my Duos the way I did tag teams in FG. I Hope that helped
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Post by jjaconetti on Mar 19, 2018 4:00:12 GMT -6
Jobbers I've created but haven't used: Joe Bear Tom Atocan Duo: Curt 'N' Jerk I have a few more coming, including an upper level job guy that I think would be a really cool Fight Pass guy at some point. I will try and work on them later today.
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Post by Mr. Beefy on Mar 19, 2018 6:38:47 GMT -6
Sometimes I do feel the need for some jobbers in this game. If you run it like an MMA fed its not as necessary but I would like the idea of having my champ fight more to build up some heat before a fight. Only problem I see is in a Duos what is the POP number if they roll a 7 or 8? These are really bottom of the barrel squash match guys, so I would think that the POP on 7 or 8 could be at best a Rumble Rating, if not a straight reversal. They should have no way to win. Unless you mean what number they have to avoid as their POP, which would then be the ODD or EVEN dice roll. Sorry, I am not sure. And to be honest, since I don't get have the rules for Duos yet, I treat my Duos the way I did tag teams in FG. I Hope that helped If you roll a 7 on positive you use your finisher and POP number. If you roll an 8 you use both teams finishers. I guess without finishers the opponent can just roll regular POP
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Post by Eliath on Mar 19, 2018 18:00:46 GMT -6
These are really bottom of the barrel squash match guys, so I would think that the POP on 7 or 8 could be at best a Rumble Rating, if not a straight reversal. They should have no way to win. Unless you mean what number they have to avoid as their POP, which would then be the ODD or EVEN dice roll. Sorry, I am not sure. And to be honest, since I don't get have the rules for Duos yet, I treat my Duos the way I did tag teams in FG. I Hope that helped If you roll a 7 on positive you use your finisher and POP number. If you roll an 8 you use both teams finishers. I guess without finishers the opponent can just roll regular POP If you roll a 7-8, the opponent only needs to beat their own POP number since the enhancement talent has no finisher. This does provide the enhancement talent a slight chance at pulling off an incredible upset (something to build on perhaps). That's my opinion on this. I don't get the sense that jjaconetti meant for these guys to have a finisher.
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Post by jjaconetti on Mar 19, 2018 18:36:36 GMT -6
If you roll a 7 on positive you use your finisher and POP number. If you roll an 8 you use both teams finishers. I guess without finishers the opponent can just roll regular POP If you roll a 7-8, the opponent only needs to beat their own POP number since the enhancement talent has no finisher. This does provide the enhancement talent a slight chance at pulling off an incredible upset (something to build on perhaps). That's my opinion on this. I don't get the sense that jjaconetti meant for these guys to have a finisher. Yeah they should not have any type of finishers.
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Post by Mr. Beefy on Mar 19, 2018 20:12:20 GMT -6
If you roll a 7 on positive you use your finisher and POP number. If you roll an 8 you use both teams finishers. I guess without finishers the opponent can just roll regular POP If you roll a 7-8, the opponent only needs to beat their own POP number since the enhancement talent has no finisher. This does provide the enhancement talent a slight chance at pulling off an incredible upset (something to build on perhaps). That's my opinion on this. I don't get the sense that jjaconetti meant for these guys to have a finisher. Yeah kind of why I added that last line .
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Post by Eliath on Mar 19, 2018 20:25:33 GMT -6
If you roll a 7-8, the opponent only needs to beat their own POP number since the enhancement talent has no finisher. This does provide the enhancement talent a slight chance at pulling off an incredible upset (something to build on perhaps). That's my opinion on this. I don't get the sense that jjaconetti meant for these guys to have a finisher. Yeah kind of why I added that last line . Haha, I didn't see that second post until just now. Sorry about that. You are so SMRT!
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Post by Mr. Beefy on Mar 19, 2018 20:49:05 GMT -6
Yeah kind of why I added that last line . Haha, I didn't see that second post until just now. Sorry about that. You are so SMRT! Whoa don't get carried away....
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Post by jjaconetti on Mar 24, 2018 17:28:02 GMT -6
Name: Count D. Lights From: The Other Side of Darkness HT: 6' 0" WT: 175 lbs
POSITIVE: 1. RUMBLE RATING 2. The Vampire's Kiss 3. Impaler DDT 4. Series of Headbutts 5. Face Ripper 6. RUMBLE RATING
NEGATIVE: 1. POP (ODD) 2. POP (ODD) 3. Hit 4. Miss 5. Dodge 6. POP (ODD)
RR: 0 PP: None FF: None
This is a vampire gimmick. The Vampire's Kiss is a bite to the neck
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