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Post by Mr. Beefy on May 27, 2018 10:25:04 GMT -6
Looking at using this to finish a feud and looked at the official rules. Rolling a losing POP 4x in a roll seems like it would go for a long match. What has others experiences been with this?
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Post by JJ_Strife on May 27, 2018 10:40:26 GMT -6
I haven't done it yet, but that's what I thought about it when I first looked at it.
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Post by Crimson Cross on May 27, 2018 10:54:16 GMT -6
I did the Russian/Indian rules and fight went very long and I called a draw, so I plan to try it again and maybe I'll tweak it to maybe 3 POP rolls...
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Post by Mr. Beefy on May 27, 2018 13:45:17 GMT -6
I did the Russian/Indian rules and fight went very long and I called a draw, so I plan to try it again and maybe I'll tweak it to maybe 3 POP rolls... What the wife and I were talking about doing was keep the same premise. However it does not have to be four consecutive rolls. So say opponent rolls POP twice but not the third time. Then match continues but the two turnbuckle touches are still active. Cant decide if the opponent hits a finisher or you have to roll pop if the count should start over or just first fighter to four.
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Post by Crimson Cross on May 27, 2018 14:17:56 GMT -6
I did the Russian/Indian rules and fight went very long and I called a draw, so I plan to try it again and maybe I'll tweak it to maybe 3 POP rolls... What the wife and I were talking about doing was keep the same premise. However it does not have to be four consecutive rolls. So say opponent rolls POP twice but not the third time. Then match continues but the two turnbuckle touches are still active. Cant decide if the opponent hits a finisher or you have to roll pop if the count should start over or just first fighter to four. I actually like that rule of corners once touched stay active for the character on offense, I will use that instead and I think first fighter to four would work best...
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