Post by mtblaze99 on Apr 7, 2024 12:34:54 GMT -6
Updated
Graveyard Match
The ring is set up in a middle of the graveyard.
Roll on this chart when you win the Rumble by three. Those fighters with a Ghoulish nature the Rumble is reduced to one
Graveyard chart
1 - As both fighters battle in the graveyard they both spot a shovel sticking in the ground roll 1D6
Even - You grab the shovel and smash the opponent in the head add one to the opponent's fatigue you go for the cover opponent rolls POP
Odd - The opponent grabs the shovel and uses it to Lariet you add one to your fatigue then the opponent goes for the cover roll your POP
If no pin roll on Positive. Ghoulish fighters roll again on Graveyard chart
2 - As you battle outside the ring the opponent picks some dirt up and throws it into your eyes. Opponent rolls on Positive
3 - Your opponent is outside the ring and your on the ring apron roll 1D6
Even - You come flying off the apron with devastating Lariet sending the opponent into an open grave roll on Positive
Odd - The opponent moves out of the way and you go crashing into the grave. Opponent rolls on Positive
4 - As you battle near some graves you whip your opponent into the tombstone roll on Positive
5 - As both fighters battle near the parked hearse roll 1D6
Even - You slam your opponent head first into the hearse roll on Positive
Odd - The opponent counters and whips you into the front of the hearse. Opponent rolls on Positive
6 - As both fighters brawl by the cemetery gates you onent into it roll 1D6
Even - The opponent comes off the gate as you spear him back into it. Roll on Positive
Odd - As you attempt to spear the opponent he moves and you crash into the gate. Opponent rolls on Positive
7 - As both fighters brawl near a freshly dug grave roll 1D6
Even - You choke slam the opponent into the grave and go for the cover opponent rolls POP
Odd - The opponent counters and body slams you into the grave then he goes for the pin roll your POP
If no pin roll on Positive. Ghoulish fighters roll again on Graveyard chart
8 - As both fighters battle near a mausoleum roll 1D6
Even - An ally or enemy of the opponent comes out and you both double team the opponent. You go for the kill and use your finisher opponent rolls POP plus finisher
Odd - The opponent's ally or your enemy comes out and helps double team you. The Opponent is feeling it and hits his finisher. Roll your POP plus finisher
If no pin add fatigue to the person who was pinned then roll on Positive
Graveyard Match
The ring is set up in a middle of the graveyard.
Roll on this chart when you win the Rumble by three. Those fighters with a Ghoulish nature the Rumble is reduced to one
Graveyard chart
1 - As both fighters battle in the graveyard they both spot a shovel sticking in the ground roll 1D6
Even - You grab the shovel and smash the opponent in the head add one to the opponent's fatigue you go for the cover opponent rolls POP
Odd - The opponent grabs the shovel and uses it to Lariet you add one to your fatigue then the opponent goes for the cover roll your POP
If no pin roll on Positive. Ghoulish fighters roll again on Graveyard chart
2 - As you battle outside the ring the opponent picks some dirt up and throws it into your eyes. Opponent rolls on Positive
3 - Your opponent is outside the ring and your on the ring apron roll 1D6
Even - You come flying off the apron with devastating Lariet sending the opponent into an open grave roll on Positive
Odd - The opponent moves out of the way and you go crashing into the grave. Opponent rolls on Positive
4 - As you battle near some graves you whip your opponent into the tombstone roll on Positive
5 - As both fighters battle near the parked hearse roll 1D6
Even - You slam your opponent head first into the hearse roll on Positive
Odd - The opponent counters and whips you into the front of the hearse. Opponent rolls on Positive
6 - As both fighters brawl by the cemetery gates you onent into it roll 1D6
Even - The opponent comes off the gate as you spear him back into it. Roll on Positive
Odd - As you attempt to spear the opponent he moves and you crash into the gate. Opponent rolls on Positive
7 - As both fighters brawl near a freshly dug grave roll 1D6
Even - You choke slam the opponent into the grave and go for the cover opponent rolls POP
Odd - The opponent counters and body slams you into the grave then he goes for the pin roll your POP
If no pin roll on Positive. Ghoulish fighters roll again on Graveyard chart
8 - As both fighters battle near a mausoleum roll 1D6
Even - An ally or enemy of the opponent comes out and you both double team the opponent. You go for the kill and use your finisher opponent rolls POP plus finisher
Odd - The opponent's ally or your enemy comes out and helps double team you. The Opponent is feeling it and hits his finisher. Roll your POP plus finisher
If no pin add fatigue to the person who was pinned then roll on Positive